Inserters + Exact Counts
Posted: Fri Jul 01, 2016 2:37 pm
I'm not sure where to post this, because it's not a bug, but a technical detail.
It seems like .13's awesome ability to pickup/drop off more than one item with inserter tech upgrades makes it impossible to fill a container with an exact number of items. I apologize if I'm wrong, and just missed a detail somewhere.
I'd like to build a system that can distribute items to the right locations - and only what they need (no more/no less). The problem is that, even if I ignore the extra items being picked up, the destinations will build-up with the accumulation. If I put a pulsing timer on the source (of some kind), it's going to slow the system down.
Is there a way to do this, or is this just a side effect that can't be avoided? Is it worth putting in a feature request for?
Thanks in advance!
Richard
It seems like .13's awesome ability to pickup/drop off more than one item with inserter tech upgrades makes it impossible to fill a container with an exact number of items. I apologize if I'm wrong, and just missed a detail somewhere.
I'd like to build a system that can distribute items to the right locations - and only what they need (no more/no less). The problem is that, even if I ignore the extra items being picked up, the destinations will build-up with the accumulation. If I put a pulsing timer on the source (of some kind), it's going to slow the system down.
Is there a way to do this, or is this just a side effect that can't be avoided? Is it worth putting in a feature request for?
Thanks in advance!
Richard