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Inserters + Exact Counts

Posted: Fri Jul 01, 2016 2:37 pm
by radioflyer651
I'm not sure where to post this, because it's not a bug, but a technical detail.

It seems like .13's awesome ability to pickup/drop off more than one item with inserter tech upgrades makes it impossible to fill a container with an exact number of items. I apologize if I'm wrong, and just missed a detail somewhere.

I'd like to build a system that can distribute items to the right locations - and only what they need (no more/no less). The problem is that, even if I ignore the extra items being picked up, the destinations will build-up with the accumulation. If I put a pulsing timer on the source (of some kind), it's going to slow the system down.

Is there a way to do this, or is this just a side effect that can't be avoided? Is it worth putting in a feature request for?

Thanks in advance!

Richard

Re: Inserters + Exact Counts

Posted: Fri Jul 01, 2016 2:41 pm
by DaveMcW
You can decline the inserter item bonus by putting 2 inserters in a row with only ground between them.

Re: Inserters + Exact Counts

Posted: Fri Jul 01, 2016 11:34 pm
by radioflyer651
Thanks Dave, but while that works, it takes a lot of space. I as hoping to hear that there was a built-in way that accounts for it. It doesn't look like there is though.

Richard