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Recipe that changes
Posted: Tue Jun 28, 2016 4:58 am
by CMH
Is it possible to write a recipe that changes with the number of times the item is built? Hopefully with no limits, or if a limit is needed it can be written in?
Re: Recipe that changes
Posted: Wed Jun 29, 2016 3:51 pm
by CMH
No ideas? Or not possible?
Re: Recipe that changes
Posted: Wed Jun 29, 2016 7:31 pm
by orzelek
AFAIK not possible and unlinkely to change.
Recipes are part of data load step which requires game restart to reload atm.
Re: Recipe that changes
Posted: Thu Jun 30, 2016 2:29 pm
by CMH
Damn.
Oh well, thanks for letting me know.
Re: Recipe that changes
Posted: Thu Jun 30, 2016 2:51 pm
by bobingabout
Not CURRENTLY Possible, but the change may be possible in the future.
The ability to change recipe ingredients/results in scripts on runtime is something that at least one of the devs has mentioned previously.
Re: Recipe that changes
Posted: Fri Jul 01, 2016 2:58 am
by CMH
Interesting.
Although being able to change by use would be better.
Imagine your god modules getting more expensive depending on how many you've made?