0.001 2016-05-29 18:29:49; Factorio 0.12.34 (Build 18121, win64, alpha)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Users\H\Desktop\Factorio_x64_0.12.24\Factorio_0.12.24\bin\x64\Factorio.exe"
0.001 Read data path: C:/Users/H/Desktop/Factorio_x64_0.12.24/Factorio_0.12.24/data
0.001 Write data path: C:/Users/H/Desktop/Factorio_x64_0.12.24/Factorio_0.12.24
0.001 Binaries path: C:/Users/H/Desktop/Factorio_x64_0.12.24/Factorio_0.12.24/bin
0.016 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 78%] [Screen: 255]
0.022 Available display adapters: 1
0.022 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 5500 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.259 Initialised Direct3D:[0] NVIDIA GeForce 940M ; driver: nvd3dumx.dll 10.18.13.5354
0.287 Desktop composition is active.
0.352 Loading mod core 0.0.0 (data.lua)
0.355 Loading mod base 0.12.34 (data.lua)
0.433 Checksum for core: 3711505753
0.433 Checksum for mod base: 2829195351
0.433 Checksum for mod testx: 0
0.832 Initial atlas bitmap size is 16384
0.835 Created atlas bitmap 16384x5509
8.804 Sprites loaded
9.102 Loading sounds...
10.578 Info Updater.cpp:752: Downloading
https://www.factorio.com/updater/get-av ... iVersion=2
15.445 0 packages available to download (experimental updates enabled).
15.487 Factorio initialised
124.765 Info Scenario.cpp:124: Map version 0.12.34-0
124.814 Checksum for script C:/Users/H/Desktop/Factorio_x64_0.12.24/Factorio_0.12.24/temp/currently-playing/control.lua: 393467729
124.817 Checksum for script __testx__/control.lua: 2705354486
203.835 Info Scenario.cpp:124: Map version 0.12.34-0
203.881 Checksum for script C:/Users/H/Desktop/Factorio_x64_0.12.24/Factorio_0.12.24/temp/currently-playing/control.lua: 393467729
203.883 Checksum for script __testx__/control.lua: 2705354486
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ebvfg7\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ebvfg7\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ebvfg7\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ebvfg7\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ebvfg7\src\util\crashhandler.cpp (147): CrashHandler::PureCallHandler
f:\dd\vctools\crt\crtw32\misc\purevirt.c (58): _purecall
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\attackareabehavior.cpp (130): AttackAreaBehavior::getCurrentDestination
c:\cygwin64\tmp\factorio-ebvfg7\src\entity\unit.cpp (144): Unit::hasSameDestination
c:\cygwin64\tmp\factorio-ebvfg7\src\entity\unit.cpp (44): enemyCanPassToDestination
c:\cygwin64\tmp\factorio-ebvfg7\src\map\advancedtile.cpp (9): AdvancedTile::collidePredicate
c:\cygwin64\tmp\factorio-ebvfg7\src\surface\surface.cpp (686): Surface::collideWithEntityPredicate
c:\cygwin64\tmp\factorio-ebvfg7\src\surface\surface.cpp (629): Surface::collidePredicate
c:\cygwin64\tmp\factorio-ebvfg7\src\entity\unit.cpp (437): Unit::hasClearViewOfTarget
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\gotobehavior.cpp (195): GotoBehavior::updatePath
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\gotobehavior.cpp (71): GotoBehavior::GotoBehavior
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\pursuebehavior.cpp (11): PursueBehavior::PursueBehavior
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\attackareabehavior.cpp (76): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-ebvfg7\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-ebvfg7\src\entity\unit.cpp (218): Unit::update
c:\cygwin64\tmp\factorio-ebvfg7\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-ebvfg7\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-ebvfg7\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-ebvfg7\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-ebvfg7\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-ebvfg7\src\mainloop.cpp (264): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-ebvfg7\src\mainloop.cpp (378): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-ebvfg7\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF63EAC3E73)
00007FF63EAC3E73 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD096A8102)
00007FFD096A8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD0AE2C5B4)
00007FFD0AE2C5B4 (ntdll): (filename not available): RtlUserThreadStart
251.457 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.