steinio wrote:Had a storagem but the the materials on the way are also not counted?
Items inside robots are not counted (I think). Certainly items on their way to the storage are not counted.
I tried to make a detector for resources in my logistic storage. Because, in 0.12, you can not read the logistic storage directly into a combinator, I had to make a hack (I did not use the Logistic Combinator mod). So I programmed a smart inserter to move a marker item depending on a logistic network condition. (Bizzarely, in 0.12, the combinators cannot read logistic storage, but the smart inserter can, even without having a wire attached. Very confusing for beginners I assume...)
Sadly, in my contraption (moving the marker item), there always was a delay, because the marker item would not be moved before the first robot arrived at the storage, which would then update the count in the storage.
That's why I'm sure that items don't count until they are in the actual storage chest, even though the system knows that it's about to deliver the item into storage. I think it should count the items inside active providers as well as items moving inside the storage network to be "in storage". Only items that are to be delivered to requesters should not be counted as "in storage", because those items cannot be requested any longer.
In shorter words: any item that could theoretically be delivered to the character (or a requester chest) should, at all times, be counted towards the storage. But it's not how it works right now.
I simplified my setup with passive provider and limit the chest to one stack.
I always produce into
passive providers for that exact reason (then you can simply limit the item count with the logistic condition). Limiting the chest to one stack is not needed, but that's even easier if the item is not super-valuable. Who cares if you make 10 of an item or 100?
Active providers work as well, though, you just have that delay because the robots move the item. It does not matter for low-value stuff like green circuits and such.
On the other hand, what would be the advantage of having the item in storage instead of inside a passive provider chest right next to the machine?
In both cases the item is available to consumers.
Also there's always some backlog in the
assembly machine itself, which I find a bit annoying sometimes, with those items that are really expensive to build (like level 3 modules). I would be great if one could connect to the machine and tell itself to turn off when a condition is met; I'm not sure if that's one of the changes that we get in version 0.13.