Blueprint Events (on_marked)
Posted: Sun Apr 17, 2016 10:50 pm
Are there any blueprint events? Is there an event to capture when a player creates a blueprint? If not can we get one?
I'm trying to figure out a way to get blueprints to work nicely with my invisible helper entities. I just want the blueprint to have/reflect the main entity/item of my grouped item sets (items that produce multiple entities).
I'm trying to figure out a way to get blueprints to work nicely with my invisible helper entities. I just want the blueprint to have/reflect the main entity/item of my grouped item sets (items that produce multiple entities).