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Blueprint Events (on_marked)

Posted: Sun Apr 17, 2016 10:50 pm
by AenAllAin
Are there any blueprint events? Is there an event to capture when a player creates a blueprint? If not can we get one?

I'm trying to figure out a way to get blueprints to work nicely with my invisible helper entities. I just want the blueprint to have/reflect the main entity/item of my grouped item sets (items that produce multiple entities).

Re: Blueprint Events (on_marked)

Posted: Mon Apr 18, 2016 11:13 am
by Adil
Some way to transport a bit of lua data into blueprint would be nice indeed.

Re: Blueprint Events (on_marked)

Posted: Wed Apr 20, 2016 1:25 am
by DaveMcW
You can already edit blueprints (and data can be added with constant-combinator), but we need an event to tell you when to edit them.

Re: Blueprint Events (on_marked)

Posted: Mon Oct 07, 2019 8:28 am
by Bilka
See on_player_setup_blueprint and LuaEntity.tags.