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Can one add mods midgame?
Posted: Mon Apr 04, 2016 12:57 pm
by Ninja_Dog81
Good afternoon fellow Factorians,
I'm hoping for a quick answer that will help me out. I have gotten to midgame and would like to add some mods. I just tried it but received an error. Is it not possible to add mods during a game, in other words must all mods be used from the start of a new game?
Thanks for the help.
Ninja.
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 12:58 pm
by prg
Should be possible. What error do you get?
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 1:21 pm
by Ninja_Dog81
The message states "__EvoGUI__/control.lua:10: attempt to index global 'game' (a nil value)", so I can only assume it's due to EvoGUI... will try relaunch without it as perhaps this mod DOES need to be started with the map
EDIT:
Just tried removing the GUI, didn't work, Foreman then failed. Removed that one and then Smart-long-inserters failed so I'm guessing it will just fail on them all?
Mods Used:
8L-Train-Project_1.2.0
alien-science_0.0.6 (This one was already enabled as part of my starting map)
EvoGUI_0.3.0
FARL_0.5.20
FastFilterFill_0.5.2
Foreman_0.0.4
Larger Inventory_1.0.0
long-reach_0.0.4
MoreLight_1.0.0
RailTanker_1.1.3
smart-long-handed-inserter_0.1.2
TheFatController_0.3.23
tree_collision_0.2.0
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 1:23 pm
by prg
No matter when it's added, that mod needs to be updated to work with recent Factorio versions.
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 1:26 pm
by Ninja_Dog81
I just downloaded them all, I will have another look tonight then and make sure I have the latest versions. Hopefully that's all it is.
Thanks for your response, let me know if you think of anything else it could be.
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 1:30 pm
by daniel34
Ninja_Dog81 wrote:I just downloaded them all, I will have another look tonight then and make sure I have the latest versions. Hopefully that's all it is.
Thanks for your response, let me know if you think of anything else it could be.
The answer from prg was a subtle hint that EvoGUI is way out of date, 0.3.0 was released 8 months ago, the current one is 0.4.15 which you can get here:
[MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15
Releases before 0.4.5 will give the error you got.
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 1:46 pm
by Ninja_Dog81
Shot daniel34!
I will take a look through them all later and make sure I have the latest versions... I will have to sacrifice another 10 mins of playtime!
Thanks again both!
Re: Can one add mods midgame?
Posted: Mon Apr 04, 2016 4:46 pm
by Ninja_Dog81
Just finished checking through and downloading the latest version. Everything works fine (game loads at least)... Thanks again!
Re: Can one add mods midgame?
Posted: Fri Apr 08, 2016 1:53 am
by taiiat
yeah, when grabbing Mods, you'll need to check the first post, as well as the last page for newer versions or unofficial threads if someone's picking up a dead project.
(*insert some grumble about people only posting version updates on the last page instead of the first post like someone sensible but meh*)