Game crash after few minutes - LOG pasted
Posted: Tue Mar 15, 2016 1:40 pm
0.000 2016-03-15 14:24:38; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Bjarke Gamer/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.013 Available display adapters: 2
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 680 {0x01, [1920,0], 1600x1200, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 10.18.13.6451
0.098 Desktop composition is active.
0.098 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
0.148 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.12.26 (data.lua)
0.535 Initial atlas bitmap size is 16384
0.537 Created atlas bitmap 16384x5511
10.399 Factorio initialised
26.327 Info Router.cpp:556: Router peerID(65535) shutting down.
26.327 Info Router.cpp:582: Router state -> Disconnected
26.327 Joining game 127.0.0.1:34197 at port 34197
26.327 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
26.327 Info Router.cpp:582: Router state -> Connecting
26.327 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
26.331 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
26.844 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.344 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.860 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
27.860 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
29.393 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
29.393 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
29.393 Info Router.cpp:556: Router peerID(65535) shutting down.
29.394 Info WindowsUDPSocket.cpp:160: Socket closed
29.394 Info Router.cpp:582: Router state -> Disconnected
37.176 Info Router.cpp:556: Router peerID(65535) shutting down.
37.176 Info Router.cpp:582: Router state -> Disconnected
37.176 Joining game 127.0.0.1:34197 at port 34197
37.177 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
37.177 Info Router.cpp:582: Router state -> Connecting
37.177 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
37.177 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
37.693 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.193 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.710 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
38.710 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
39.610 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
39.610 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
39.610 Info Router.cpp:556: Router peerID(65535) shutting down.
39.610 Info WindowsUDPSocket.cpp:160: Socket closed
39.610 Info Router.cpp:582: Router state -> Disconnected
294.633 Info Router.cpp:556: Router peerID(65535) shutting down.
294.633 Info Router.cpp:582: Router state -> Disconnected
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
294.633 Loading map C:/Users\Bjarke Gamer\AppData\Roaming\Factorio\saves\_autosave2.zip
294.668 Info Scenario.cpp:124: Map version 0.12.26-0
294.700 Info MultiplayerManager.cpp:282: 000002100B9ECC80, 0000000000000000
294.700 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
294.700 Info Router.cpp:582: Router state -> Connected
294.700 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
294.700 Hosting game at port 34197, peerID 0, session magic 1188
294.700 Info MultiplayerManager.cpp:304: 000002100B9ECC80, 000002100B9ECC80
294.700 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(7201) changing state from(CreatingGame) to(InGame)
294.700 Info NetworkInputHandler.cpp:40: mapTick(7201) networkTick(0) initialized NetworkInputHandler local peer(0).
294.951 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
294.968 Info NetworkInputHandler.cpp:712: mapTick(7219) networkTick(17) connecting to player(natoxii).
294.968 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
294.968 Info GameActionHandler.cpp:1943: MapTick(7219) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
565.007 Connection request from 192.168.87.107:34197
565.007 Info Router.cpp:647: NetworkTick(16219) replying to connectionRequest for address(192.168.87.107:34197).
565.257 Info Router.cpp:799: networkTick(16234) adding peer(1) address(192.168.87.107:34197) sending connectionAccept(true)
565.257 Info Router.cpp:670: networkTick(16234) sending connectionAccept to address(192.168.87.107:34197) connectionRequestID(18968) newPeerID(1)
565.257 Info Synchronizer.cpp:500: networkTick(16234) adding peer(1) success(true).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(0) oldState(InGame) newState(InGame)
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
565.540 Info NetworkInputHandler.cpp:491: expectedMapTick(23438) adding peer(1).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
566.056 Info MultiplayerManager.cpp:1043: networkTick(16280) mapTick(23439) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
566.056 Info MultiplayerManager.cpp:906: networkTick(16280) mapTick(23439) changing state from(InGame) to(InGameAligning)
566.056 Info MultiplayerManager.cpp:1669: networkTick(16280) mapTick(23439) starting mapAlign
566.306 Info MultiplayerManager.cpp:1043: networkTick(16295) mapTick(23439) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
566.306 Info MultiplayerManager.cpp:1603: networkTick(16295) mapTick(23439) sending mapAlignAction
566.556 Info MultiplayerManager.cpp:1279: networkTick(16310) mapTick(23439) received MapAlignAction from peer(0), mapAlignTick(23440) appliedTickClosuresCount(0)
566.556 Info MultiplayerManager.cpp:1685: networkTick(16311) mapTick(23439) mapAlign finished targetTick(23440) updating map and running the tasks ...
566.556 Info MultiplayerManager.cpp:1557: networkTick(16311) mapTick(23439) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(23440))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
566.557 Info MultiplayerManager.cpp:1704: maptick(23440) crc before applying all ticks: 1347973701
566.557 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(23440) lastTickApplied(23422) referenceMapTick(23440) networkTick(16311)
566.557 Info MultiplayerManager.cpp:1712: maptick(23440) crc after applying all ticks: 1347973701
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligning) to(InGameAligned)
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligned) to(InGameSavingMap)
566.623 Info MultiplayerManager.cpp:906: networkTick(16315) mapTick(23440) changing state from(InGameSavingMap) to(InGameSendingMap)
566.626 Info MultiplayerManager.cpp:1160: MapTick(23440) Serving map(C) for peer(1) size(620484) crc(-1272962607)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
566.890 Info MultiplayerManager.cpp:1043: networkTick(16330) mapTick(23440) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
567.140 Info MultiplayerManager.cpp:1043: networkTick(16345) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
567.257 Info MultiplayerManager.cpp:1043: networkTick(16352) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
567.257 Canceling serving for peer 1
567.257 Info MultiplayerManager.cpp:906: networkTick(16352) mapTick(23440) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
567.323 Info MultiplayerManager.cpp:1043: networkTick(16356) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1043: networkTick(16367) mapTick(23440) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1231: networkTick(16367) mapTick(23440) stopping mapAlign
567.506 Info MultiplayerManager.cpp:906: networkTick(16367) mapTick(23440) changing state from(InGameWaitingForOthers) to(InGame)
567.506 Info MultiplayerManager.cpp:1557: networkTick(16367) mapTick(23440) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
567.790 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
567.790 Info GameActionHandler.cpp:1943: MapTick(23458) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
594.639 Info MultiplayerManager.cpp:1557: networkTick(17995) mapTick(25056) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A9AED)
00007FFE865A9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE86534FE9)
00007FFE86534FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A8BFA)
00007FFE865A8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE69EE602D)
00007FFE69EE602D (GameOverlayRenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\win\d3d_disp.cpp (2098): d3d_flip_display
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE860D8102)
00007FFE860D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8655C5B4)
00007FFE8655C5B4 (ntdll): (filename not available): RtlUserThreadStart
760.676 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Bjarke Gamer/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.013 Available display adapters: 2
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 680 {0x01, [1920,0], 1600x1200, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.071 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 10.18.13.6451
0.098 Desktop composition is active.
0.098 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
0.148 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.12.26 (data.lua)
0.535 Initial atlas bitmap size is 16384
0.537 Created atlas bitmap 16384x5511
10.399 Factorio initialised
26.327 Info Router.cpp:556: Router peerID(65535) shutting down.
26.327 Info Router.cpp:582: Router state -> Disconnected
26.327 Joining game 127.0.0.1:34197 at port 34197
26.327 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
26.327 Info Router.cpp:582: Router state -> Connecting
26.327 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
26.331 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
26.844 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.344 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
27.860 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
27.860 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
29.393 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
29.393 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
29.393 Info Router.cpp:556: Router peerID(65535) shutting down.
29.394 Info WindowsUDPSocket.cpp:160: Socket closed
29.394 Info Router.cpp:582: Router state -> Disconnected
37.176 Info Router.cpp:556: Router peerID(65535) shutting down.
37.176 Info Router.cpp:582: Router state -> Disconnected
37.176 Joining game 127.0.0.1:34197 at port 34197
37.177 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
37.177 Info Router.cpp:582: Router state -> Connecting
37.177 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
37.177 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
37.693 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.193 Info Router.cpp:327: Received message type ConnectionRequest in unexpected state 2 from 127.0.0.1:34197
38.710 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
38.710 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
39.610 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
39.610 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
39.610 Info Router.cpp:556: Router peerID(65535) shutting down.
39.610 Info WindowsUDPSocket.cpp:160: Socket closed
39.610 Info Router.cpp:582: Router state -> Disconnected
294.633 Info Router.cpp:556: Router peerID(65535) shutting down.
294.633 Info Router.cpp:582: Router state -> Disconnected
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
294.633 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
294.633 Loading map C:/Users\Bjarke Gamer\AppData\Roaming\Factorio\saves\_autosave2.zip
294.668 Info Scenario.cpp:124: Map version 0.12.26-0
294.700 Info MultiplayerManager.cpp:282: 000002100B9ECC80, 0000000000000000
294.700 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
294.700 Info Router.cpp:582: Router state -> Connected
294.700 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
294.700 Hosting game at port 34197, peerID 0, session magic 1188
294.700 Info MultiplayerManager.cpp:304: 000002100B9ECC80, 000002100B9ECC80
294.700 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(7201) changing state from(CreatingGame) to(InGame)
294.700 Info NetworkInputHandler.cpp:40: mapTick(7201) networkTick(0) initialized NetworkInputHandler local peer(0).
294.951 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
294.951 Info MultiplayerManager.cpp:1043: networkTick(15) mapTick(7217) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
294.968 Info NetworkInputHandler.cpp:712: mapTick(7219) networkTick(17) connecting to player(natoxii).
294.968 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
294.968 Info GameActionHandler.cpp:1943: MapTick(7219) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
565.007 Connection request from 192.168.87.107:34197
565.007 Info Router.cpp:647: NetworkTick(16219) replying to connectionRequest for address(192.168.87.107:34197).
565.257 Info Router.cpp:799: networkTick(16234) adding peer(1) address(192.168.87.107:34197) sending connectionAccept(true)
565.257 Info Router.cpp:670: networkTick(16234) sending connectionAccept to address(192.168.87.107:34197) connectionRequestID(18968) newPeerID(1)
565.257 Info Synchronizer.cpp:500: networkTick(16234) adding peer(1) success(true).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(natoxii).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(0) oldState(InGame) newState(InGame)
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
565.540 Info NetworkInputHandler.cpp:491: expectedMapTick(23438) adding peer(1).
565.540 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(Yahya).
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
565.540 Info MultiplayerManager.cpp:1043: networkTick(16249) mapTick(23438) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
566.056 Info MultiplayerManager.cpp:1043: networkTick(16280) mapTick(23439) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
566.056 Info MultiplayerManager.cpp:906: networkTick(16280) mapTick(23439) changing state from(InGame) to(InGameAligning)
566.056 Info MultiplayerManager.cpp:1669: networkTick(16280) mapTick(23439) starting mapAlign
566.306 Info MultiplayerManager.cpp:1043: networkTick(16295) mapTick(23439) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
566.306 Info MultiplayerManager.cpp:1603: networkTick(16295) mapTick(23439) sending mapAlignAction
566.556 Info MultiplayerManager.cpp:1279: networkTick(16310) mapTick(23439) received MapAlignAction from peer(0), mapAlignTick(23440) appliedTickClosuresCount(0)
566.556 Info MultiplayerManager.cpp:1685: networkTick(16311) mapTick(23439) mapAlign finished targetTick(23440) updating map and running the tasks ...
566.556 Info MultiplayerManager.cpp:1557: networkTick(16311) mapTick(23439) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(23440))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
566.557 Info MultiplayerManager.cpp:1704: maptick(23440) crc before applying all ticks: 1347973701
566.557 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(23440) lastTickApplied(23422) referenceMapTick(23440) networkTick(16311)
566.557 Info MultiplayerManager.cpp:1712: maptick(23440) crc after applying all ticks: 1347973701
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligning) to(InGameAligned)
566.557 Info MultiplayerManager.cpp:906: networkTick(16311) mapTick(23440) changing state from(InGameAligned) to(InGameSavingMap)
566.623 Info MultiplayerManager.cpp:906: networkTick(16315) mapTick(23440) changing state from(InGameSavingMap) to(InGameSendingMap)
566.626 Info MultiplayerManager.cpp:1160: MapTick(23440) Serving map(C) for peer(1) size(620484) crc(-1272962607)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
566.823 Info MultiplayerManager.cpp:1043: networkTick(16326) mapTick(23440) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
566.890 Info MultiplayerManager.cpp:1043: networkTick(16330) mapTick(23440) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
567.140 Info MultiplayerManager.cpp:1043: networkTick(16345) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
567.257 Info MultiplayerManager.cpp:1043: networkTick(16352) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
567.257 Canceling serving for peer 1
567.257 Info MultiplayerManager.cpp:906: networkTick(16352) mapTick(23440) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
567.323 Info MultiplayerManager.cpp:1043: networkTick(16356) mapTick(23440) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1043: networkTick(16367) mapTick(23440) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
567.506 Info MultiplayerManager.cpp:1231: networkTick(16367) mapTick(23440) stopping mapAlign
567.506 Info MultiplayerManager.cpp:906: networkTick(16367) mapTick(23440) changing state from(InGameWaitingForOthers) to(InGame)
567.506 Info MultiplayerManager.cpp:1557: networkTick(16367) mapTick(23440) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
567.756 Info MultiplayerManager.cpp:1043: networkTick(16382) mapTick(23455) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
567.790 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1)
567.790 Info GameActionHandler.cpp:1943: MapTick(23458) processed PlayerJoinGame peerID(1) playerIndex(1) mode(create)
594.639 Info MultiplayerManager.cpp:1557: networkTick(17995) mapTick(25056) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A9AED)
00007FFE865A9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE86534FE9)
00007FFE86534FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE865A8BFA)
00007FFE865A8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE69EE602D)
00007FFE69EE602D (GameOverlayRenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\win\d3d_disp.cpp (2098): d3d_flip_display
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE860D8102)
00007FFE860D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE8655C5B4)
00007FFE8655C5B4 (ntdll): (filename not available): RtlUserThreadStart
760.676 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.