[posila] Steam version crashing after about 5 mins play
Posted: Tue Mar 01, 2016 4:16 pm
I just bought the game on steam after having pirated it a long time ago (I know Im an ass but im also an unemployed ass) but now I start a game and I can play for maybe 5 mins and then it crashes. I have no mods installed have, verified game cache, reinstalled and deleted the appdata folder, rebooted to see if that fixed it which it didnt. I dont know what else to try help would be appreciated.
Heres your crash log:
0.001 2016-03-01 08:41:00; Factorio 0.12.24 (Build 17689, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Brett Nealon/AppData/Roaming/Factorio
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.020 Available display adapters: 2
0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.021 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x01, [-1280,47], 1280x1024, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
0.073 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.6143
0.105 Desktop composition is active.
0.105 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
0.147 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.12.24 (data.lua)
1.772 Initial atlas bitmap size is 16384
1.774 Created atlas bitmap 16384x5511
10.912 Factorio initialised
26.629 Info Scenario.cpp:124: Map version 0.12.24-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-mgpfjr\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D89A9D)
00007FFC54D89A9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D14F29)
00007FFC54D14F29 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D88BAA)
00007FFC54D88BAA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC38C3B680)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC38C3B680)
00007FFC38C3B680 (d3d9): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC385E4A79)
00007FFC385E4A79 (gameoverlayrenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\win\d3d_disp.cpp (2064): d3d_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-mgpfjr\src\main.cpp (443): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC52378102)
00007FFC52378102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D3C574)
00007FFC54D3C574 (ntdll): (filename not available): RtlUserThreadStart
33.885 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
I really hope someone can help me fix this i was really looking forward to playing factorio again.
Heres your crash log:
0.001 2016-03-01 08:41:00; Factorio 0.12.24 (Build 17689, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Brett Nealon/AppData/Roaming/Factorio
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.020 Available display adapters: 2
0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.021 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x01, [-1280,47], 1280x1024, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
0.073 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.6143
0.105 Desktop composition is active.
0.105 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
0.147 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.12.24 (data.lua)
1.772 Initial atlas bitmap size is 16384
1.774 Created atlas bitmap 16384x5511
10.912 Factorio initialised
26.629 Info Scenario.cpp:124: Map version 0.12.24-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-mgpfjr\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D89A9D)
00007FFC54D89A9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D14F29)
00007FFC54D14F29 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D88BAA)
00007FFC54D88BAA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFC38C3B680)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC38C3B680)
00007FFC38C3B680 (d3d9): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC385E4A79)
00007FFC385E4A79 (gameoverlayrenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\win\d3d_disp.cpp (2064): d3d_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-mgpfjr\src\main.cpp (443): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC52378102)
00007FFC52378102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC54D3C574)
00007FFC54D3C574 (ntdll): (filename not available): RtlUserThreadStart
33.885 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
I really hope someone can help me fix this i was really looking forward to playing factorio again.