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[0.8] biters spawn inside player area

Posted: Sun Dec 15, 2013 8:36 pm
by Dysoch
i got hit by a wave of biters at my entrance (got an island :) )
as the turrets were finishing the last biter, it spawned a new biter spawner, RIGHT inside my base!

unfortunately i cant get a screenshot. my save is corrupted xD
https://www.dropbox.com/s/ezvpqo3gk53rkir/azreal.rar

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 9:49 am
by slpwnd
Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 10:04 am
by Dysoch
slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
by serializations you mean the fact that some robots just kept hovering over the roboport? (also a bug, didnt have time to file it )
but glad to be of help :P

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 10:15 am
by ssilk
slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.
?

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 10:32 am
by Dysoch
ssilk wrote:
slpwnd wrote:Thanks for the report. Blue cube will have a look at the issue. Your save was very useful, because it allowed me to find and fix couple of bugs related to serializations in the logistic network system. And it will be possible to load it in 0.8.1.
Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.
?
is the bug i was referring to :P
i have had it with nealry every roboport in my game.

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 10:55 am
by kovarex
ssilk wrote: Did you fix also a bug (or is it the same?), where a bot is "rising and sinking" all the time? A bot in my game seem trying to land into the roboport. But instead he is going "under the landscape" (the shadow moves to the left) and when he finished sinking he rises again over the roboport. And he continues this over and over and is not clickable anymore. If needed I can provide a savegame.
?
Yes it is fixed.

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 10:56 am
by kovarex
Dysoch wrote:You mean the fact that some robots just kept hovering over the roboport? (also a bug, didnt have time to file it )
but glad to be of help :P
Different bug, but fixed:
https://forums.factorio.com/forum/vie ... 755#p12755

Re: [0.8] biters spawn inside player area

Posted: Mon Dec 16, 2013 8:55 pm
by cube
I've added even stricter checks for enemy expansions to 0.8.1. Now the new building can't appear on a different side of water.