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Rubber Seeds Cause Crash!

Posted: Sat Sep 26, 2015 2:48 pm
by e298f622
Hello

I have searched the internet for this problem, the only result that I have found is a response by someone who appears to know what he is talking about where he states "this problem has already been resolved" and directs people to search. So I hope people do not get annoyed by a repost.
Error while running the event handler: __CORE-DyTech-Core__/scripts/trees.lua:172: LuaGameScript doesn't contain key gettile.
This error appears in the game when I tried to plant a rubber seed. Its my first time playing dytech mods. I think the mods are great and its demanding my factory be much larger then stock issue. Its only happened once, I havent taken the time to try a second time.

Im running core, power, machine, and war dytech mods.

Anyone have any idea's on how to resolve this?

Re: Rubber Seeds Cause Crash!

Posted: Sat Sep 26, 2015 3:56 pm
by Thomasnotused
Did you also install treefarm? There was a big issue with trying to run dytech without treefarm a while back, I wonder if it's still there.

Re: Rubber Seeds Cause Crash!

Posted: Sat Sep 26, 2015 4:08 pm
by daniel34
e298f622 wrote:
Error while running the event handler: __CORE-DyTech-Core__/scripts/trees.lua:172: LuaGameScript doesn't contain key gettile.
Github issue: https://github.com/Dysoch/DyTech/issues/334
Are you playing on the 0.11.22 or the 0.12.x build? For 0.12.x the current DyTech-Core is 1.3.0 and line 172 looks like this:

Code: Select all

local currentTilename = game.get_surface("nauvis").get_tile(entity.position.x, entity.position.y).name
In 0.12.x most of the function names were renamed to be separated with underscores, so the function is named get_tile. I think you're using an older version of DyTech-Core.
DyTech Core 1.3.0 download: https://forums.factorio.com/forum/vie ... 983#p63199

Re: Rubber Seeds Cause Crash!

Posted: Sat Sep 26, 2015 9:26 pm
by e298f622
daniel34 wrote:
e298f622 wrote:
Error while running the event handler: __CORE-DyTech-Core__/scripts/trees.lua:172: LuaGameScript doesn't contain key gettile.
Github issue: https://github.com/Dysoch/DyTech/issues/334
Are you playing on the 0.11.22 or the 0.12.x build? For 0.12.x the current DyTech-Core is 1.3.0 and line 172 looks like this:

Code: Select all

local currentTilename = game.get_surface("nauvis").get_tile(entity.position.x, entity.position.y).name
In 0.12.x most of the function names were renamed to be separated with underscores, so the function is named get_tile. I think you're using an older version of DyTech-Core.
DyTech Core 1.3.0 download: https://forums.factorio.com/forum/vie ... 983#p63199
You sir were correct. I am running 1.2.

Just dropped in 1.3, about to load up my game :)