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Version 0.12.5

Posted: Fri Aug 28, 2015 2:10 pm
by FactorioBot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 2:12 pm
by saladin1980
From: Factorio Engineers

"We are currently looking at the update and finding new and improved ways to use the new Lua for mods. We also like the optimization that was done to the MP and will be testing with our group. We do love this game and approve of this message"

More edits to come when all of the group is together to come up with a formal post on this.

FROM: ME
This has been a long time coming..

I like the update. Will edit once i get a chance to look at it completely.

EDIT: At this time i looked at all the updates listed and it has come up with new ideas and ways to make all lives easier while playing.

Thanks again for all the work guys (and girls) :P

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 2:12 pm
by codewarrior
Many thanks!

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 2:44 pm
by cpy
So this means what exactly to multiplayer?

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 3:19 pm
by Rseding91
cpy wrote:So this means what exactly to multiplayer?
I don't understand the question. Maybe "better" is what you're looking for?

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 3:20 pm
by Smarty
awesome update GJ

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 3:46 pm
by Martc
Automatic update not working for me, I am getting error "Update failed: File D:/Games/Factorio/data/../tests/mod/mod-list.json has unexpected content".
I have Win x64 0.12.4 version.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 4:47 pm
by Marconos
Martc wrote:Automatic update not working for me, I am getting error "Update failed: File D:/Games/Factorio/data/../tests/mod/mod-list.json has unexpected content".
I have Win x64 0.12.4 version.
Generally when something like that happens you have manually modified your base files. It's essentially telling you your files on your system are not the same as the base game and thus an update won't work.

A quick fix around that is to uninstall and get a fresh full copy of the game, or undo the changes in the file that you made. The auto update did work correctly for me.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 5:02 pm
by Greg40
Thanks very much for the work

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 5:43 pm
by mngrif
A screenfull of bug fixes! Thanks everyone!

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 6:39 pm
by Daddie
Releases on my birthday are the best releases :mrgreen:

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 6:40 pm
by ratchetfreak
no mention of circuit networks in the scripting section?

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 7:09 pm
by Peter34
ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 7:17 pm
by ratchetfreak
Peter34 wrote:
ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.
I was assured that it got an update for 0.12.5

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 7:19 pm
by XartaX
Ingame updater doesn't work ("no new updates available")?

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 7:37 pm
by Rseding91
ratchetfreak wrote:
Peter34 wrote:
ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.
I was assured that it got an update for 0.12.5
My mistake, I thought you where referring to logistic network access. I'll see about circuit network access.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 7:57 pm
by daniel34
Did you remove the non-P2P option when joining multiplayer? It isn't there anymore.

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 10:38 pm
by ReijMan
anyone able to start a headless server?

Re: Version 0.12.5

Posted: Fri Aug 28, 2015 10:43 pm
by daniel34
ReijMan wrote:anyone able to start a headless server?
yes, my server is working on headless.

But I don't have a checkbox for p2p/nonp2p on connect, seems I'm connected nonp2p.
The other 2 people on the server report the same.

Re: Version 0.12.5

Posted: Sat Aug 29, 2015 7:57 am
by roman566
What is this all about?