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(alpha 12) Random CTD on win 8.1

Posted: Fri Jul 24, 2015 11:54 am
by taigcris
Hello,
I'm experiencing various CTD tottally random. somtimes after playing a few hours, sometime after few minutes. I'm post de log after the text.

Code: Select all

   0.001 2015-07-23 21:29:31; Factorio 0.12.0 (Build 103, win64)
   0.001 Operating system: Windows 8 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Pipo/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.772 Initialised Direct3D: NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 9.18.13.5306
   0.803 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 85%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.876 Loading mod core 0.0.0 (data.lua)
   0.881 Loading mod base 0.12.0 (data.lua)
   1.577 Initial atlas bitmap size is 16384
   1.580 Created atlas bitmap 16384x7658
  12.824 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=taigcris&token=<private>&apiVersion=2
  13.653 0 packages available to download (experimental updates enabled).
  13.694 Factorio initialised
  18.932 Loading map C:/Users\Pipo\AppData\Roaming\Factorio\saves\alpha12.zip
  19.024 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-5829127a\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-5829127a\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-5829127a\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-5829127a\src\util\crashhandler.cpp (137): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9757A77D)
00007FFF9757A77D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF975229FB)
00007FFF975229FB (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9757993E)
00007FFF9757993E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\temp\factorio-5829127a\src\surface\surface.cpp (72): Surface::getAdvancedTileSafe
c:\temp\factorio-5829127a\src\entity\heuristicentitysearch.cpp (30): HeuristicEntityIterator::HeuristicEntityIterator
c:\temp\factorio-5829127a\src\entity\transportbeltconnectable.cpp (216): TransportBeltConnectable::connect
c:\temp\factorio-5829127a\src\entity\transportbelttoground.cpp (307): TransportBeltToGround::setDirection
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (249): BuildingRenderer::drawEntityToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (142): BuildingRenderer::drawBlueprintToBeBuilt
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (114): BuildingRenderer::prepareBuildingInGame
c:\temp\factorio-5829127a\src\graphics\buildingrenderer.cpp (60): BuildingRenderer::prepare
c:\temp\factorio-5829127a\src\graphics\gamerenderer.cpp (120): GameRenderer::prepareJob
c:\temp\factorio-5829127a\src\gameview.cpp (754): GameView::prepareRender
c:\temp\factorio-5829127a\src\game.cpp (241): Game::prepareRender
c:\temp\factorio-5829127a\src\mainloop.cpp (208): MainLoop::prepare
c:\temp\factorio-5829127a\src\mainloop.cpp (450): MainLoop::tickStep
c:\temp\factorio-5829127a\src\mainloop.cpp (531): MainLoop::run
c:\temp\factorio-5829127a\src\main.cpp (347): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF95F81611)
00007FFF95F81611 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF975564AD)
00007FFF975564AD (ntdll): (filename not available): RtlUserThreadStart
5197.607 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Thanks for all

Re: (alpha 12) Random CTD on win 8.1

Posted: Fri Jul 24, 2015 1:42 pm
by posila
Hi, thank you for the report.
This particular crash-log seems to be related to an issue with rotating blueprint that contains underground transport belts: https://forums.factorio.com/forum/vie ... 30&t=13644 . Other frequent known crashes are related to the new chain signals and getting out of car/tank near transport belts. All of these are fixed for the next update. Let us know if it crashes for you also in some other scenario.