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Visuals for Combinators
Posted: Mon Jul 20, 2015 3:07 pm
by provet
Detailed View (default hotkey: alt) shows inserters output and input with yellow arrows point inwards and outwards from the inserter
It would be a lot easier to setup if this was added to the combinators as well! Especially when you lose the green red cables every time you do it the wrong way. I hope
that bug will be moved from minor issues and solved soon!™
For easier setup it would also be cool if the input and output data from combinators (not numeric only icons) could be shown in a similar fashion in detailed view!
Also cake!
What do you guys think?
Re: Visuals for Combinators
Posted: Tue Jul 21, 2015 11:19 am
by Dev-iL
I agree with feature request 100%, I was about to make a post of my own on the subject and even made an image to demonstrate:
Re: Visuals for Combinators
Posted: Tue Jul 21, 2015 12:53 pm
by Sander Buruma
I agree some visual aids would be very useful indeed because reverse engineering a circuit design by the tangle of wires everywhere is a bit difficult.
In the meantime, the side of the combinator closest to the sign (ie. ">" or "=", etc) is the output. I suppose that's how you could memorize which side the output is. I think it's a bit ambiguous.
Re: Visuals for Combinators
Posted: Tue Jul 21, 2015 12:56 pm
by ratchetfreak
Also maybe adding a debug overlay to highlight the connected wires of the combinator/pole/anything you are hovering over.
Re: Visuals for Combinators
Posted: Thu Jul 23, 2015 12:49 pm
by Dev-iL
On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
Re: Visuals for Combinators
Posted: Thu Jul 23, 2015 1:09 pm
by boro
Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
You could have noticed that on any screenshot.
Re: Visuals for Combinators
Posted: Thu Jul 23, 2015 1:42 pm
by FishSandwich
Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
Nobody knows how many suns the planet has.. :p
Re: Visuals for Combinators
Posted: Thu Jul 23, 2015 2:48 pm
by deepdriller
FishSandwich wrote:Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
Nobody knows how many suns the planet has.. :p
If there was more than one sun, we'd see more than one shadow per entity.
Re: Visuals for Combinators
Posted: Thu Jul 23, 2015 2:51 pm
by FishSandwich
deepdriller wrote:FishSandwich wrote:Dev-iL wrote:On an unrelated matter- I just noticed that the player's shadow falls in a different direction than the combinators'....
Nobody knows how many suns the planet has.. :p
If there was more than one sun, we'd see more than one shadow per entity.
Nobody knows the locations of said suns and whether a part of their surface is blocked. :p
Re: Visuals for Combinators
Posted: Fri Jul 24, 2015 3:13 pm
by Xunie
I support this thread.
Mad props if the
detailed info stuff is exposed to modders so they themselves can add arrows onto their mod buildings/parts/whathaveya.
Sander Buruma wrote:In the meantime, the side of the combinator closest to the sign (ie. ">" or "=", etc) is the output. I suppose that's how you could memorize which side the output is. I think it's a bit ambiguous.
A bit ambiguous is an understatement for the decider combinator.
The operator sign doesn't even move when you flip the damn thing!
Also: why doesn't Factorio have a high-contrast mode, for the visually impaired? Or for those engineers who are tired of squinting at good art work and would rather have a high-contrast view?
As for shadows? The planet(s) Factorio takes place on is bends light through the fourth dimension.
That's why it falls from different directions.
Re: Visuals for Combinators
Posted: Fri Jul 24, 2015 3:45 pm
by Dev-iL
Xunie wrote:As for shadows? The planet(s) Factorio takes place on is bends light through the fourth dimension.
That's why it falls from different directions.
Sounds legit.
Re: Visuals for Combinators
Posted: Fri Jan 22, 2016 8:10 pm
by Dev-iL
Just saw this was added in
FF #122. Thanks!
Re: Visuals for Combinators
Posted: Thu Aug 24, 2017 11:00 am
by Dev-iL
Will any mod please move this to "implemented"?
Re: Visuals for Combinators
Posted: Thu Aug 24, 2017 11:03 am
by Klonan
Dev-iL wrote:Will any mod please move this to "implemented"?
Nice necro
Re: Visuals for Combinators
Posted: Fri Nov 24, 2017 8:30 pm
by provet
thanks by the way
Re: Visuals for Combinators
Posted: Mon Dec 11, 2017 12:40 am
by Evilmaster_Qc
And... How can i get this result? When Alt is active, i can only see the arrows, not the values
Re: Visuals for Combinators
Posted: Tue Dec 12, 2017 12:21 pm
by Engimage
Evilmaster_Qc wrote:And... How can i get this result? When Alt is active, i can only see the arrows, not the values
In game options look for checkbox like "Show combinator settings in alt mode"
Re: Visuals for Combinators
Posted: Tue Dec 12, 2017 9:04 pm
by Evilmaster_Qc
PacifyerGrey wrote:Evilmaster_Qc wrote:And... How can i get this result? When Alt is active, i can only see the arrows, not the values
In game options look for checkbox like "Show combinator settings in alt mode"
Thank you so much!!