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Quality Transfer does not output signal if there wasn't base quality item on the belt

Posted: Mon Sep 21, 2026 7:00 pm
by Vaderkos
As the title says, quality transfer stops working randomly if the belt didn't contain base quality item.

The idea is to make better quality priority inserter logic using quality transfer by holding the belt.
Appeared when used in the scrap recycling on fulgora and suddenly the processing stopped because only non-base quality items were on the belt.

Blueprint:

Code: Select all

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Re: Quality Transfer does not output signal if there wasn't base quality item on the belt

Posted: Mon Sep 21, 2026 7:17 pm
by Rseding91
That is working correctly. See viewtopic.php?p=703780#p703780

Re: Quality Transfer does not output signal if there wasn't base quality item on the belt

Posted: Tue Sep 22, 2026 10:04 am
by Vaderkos
Rseding91 wrote: Mon Sep 21, 2026 7:17 pm That is working correctly. See viewtopic.php?p=703780#p703780
Ohh, thank you very much. Looks like it's just unintuitive (maybe lacks more info in the game)