worph wrote: Tue Sep 08, 2026 11:15 am
1. Other planets bonuses: I noticed you are already on Aquilo, but you seem to have a giant base on Nauvis. If it was me, and I had to bring so many ressources to Gleba, I would do it from Vulcanus. Any reason you didn't do this?
Nauvis is where I have the biggest factory and where I had set up my trade hub. Before I was forced to abandon it, I was using Gleba as a trade hub and my factory there was rivaling Nauvis for size. When I abandoned Gleba, I moved all the trade routes over to go between other planets and Nauvis, and set it up as a hub, gathering materials there and bringing them to Gleba in one go. I guess I could have made the shells on Vulcanus, but Nauvis where I was using them most of the time, and I didn't want to have to refactor other planets too much before retaking Gleba
1.1 Fusion: Similar logic to using nuclear over fusion. Why not use fusion, if you are on Aquilo anyway?
I was still in the process of building my factorio on Aquilo when the Gleba apocalypse happened. I had some fusion, but not a lot, and was facing a severe shortage of carbon fiber and its derivatives, so I was very much having to ration my supplies. I did eventually bring fusion power to Gleba, but I wanted to be careful not to make it overly dependent on supplies from outside. Gleba especially tends to have a lot of unstable equilibria, and once it starts to lose power, it can easily turn into a cascade failure that starves the whole factory, so it is important to have a decent chunk of it powered from locally available materials. Fission was easy enough to import from Nauvis and plug into my existing heat pipe infrastructure, fusion took a bit more setup, and I wanted to make sure I had some properly secure land area available to it, as any reactors or generators I lost I would not be able to replace.
1.2
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Same thing here, you have been to Fulgora and Vulcanus. You should use the Foundry and EM-Plants wherever possible.
I honestly felt dumb the first time someone suggested using a foundry somewhere other than Vulcanus, as it had not occurred to me before then that I could use each planet's specialized building on other planets, and I had built my whole factory on Gleba without considering this. Refactoring my Gleba metal pipeline to use foundries rather than furnaces is now high on my to-do list, but my current factory is rather densely packed, so it will take a little rearranging.
2. Wall of laser turrets: That wall of laser turrets is probably doing it's job, but it's way over spec'd once you are just maintaining that perimeter. Gleba is not great with power and those turrets draw a lot that would be much better used by your tesla turrets. You really shouldn't underestimate how useful normal gunturrets are against Wrigglers, and they are cheap to run.
I used to have a wall of tesla turrets, but tesla turrets use almost as much power when idle as laser turrets do when shooting. Laser turrets' idle drain is quite small by comparison. The biggest threat to my base has been from stompers, which gun turrets seemed to do little to stop, and which tesla turrets alone aren't quite enough for.
2.1 Target priorities: I think I didn't see any turrets with target priorities. This is one of the single best things on Gleba. Missiles -> Strafers. Tesla -> Stompers. Gunturrets -> Wrigglers. This alone should allow you to use substantially less defenses overall (and less power, and less ressources due to wasted rockets)
That is a good suggestion I will give a try. My previous generation of defenses proved inadequate against giant hordes of stompers, and the current version seems sufficient to have stopped everything so far.
3 Gleba factory inefficiencies:
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Turning spoilage into nutrients should be the absolute exception. I have a single assembling machine on the entire planet that can make a couple of nutrients of production halted for some reason, so I can restart everything else. Using biochambers defeats this purpose because you now need nutrients again.
I agree. This is the far end of my assembly line that takes all of the spoilage generated by my factor and turns it into carbon to turn into power. I need nutrients to do that, and because of the 50% productivity bonus, it is still more efficient to use biochambers to do this than assemblers. This line has a single assembler at the start turning spoilage into nutrients to power the rest of the biochambers. This makes it a self-bootstrapping system. I have had to restart my factory on Gleba numerous times due to resource starvation, and the current version is designed to be robust against that. Once my factory was secured and the construction robots had rebuilt enough of it, it required very little intervention from me to get going, and a large part of that was because all of the spoilage left over from the previous shutdown was quickly routed through here and turned into power. Most of the rest of my factory is fed by nutrients from bioflux, with a little bit of nutrients coming from yumako to get the bioflux line started. The spoilage line is a last resort.
3.1
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Things that spoil quickly on belts. I would always direct insert jelly and yumako mash. From one biochamber to the next. I never put that stuff on belts. A bit of it is carried by bots to make stack inserters, but that's it. It spoils just way too quickly.
That's a nice way to do things. I use belts. I use turbo belts almost exclusively for spoilable things and have all the spoilable belts arranged in circuits—everything on the main bus has both a supply line and a return line. Keeping everything moving minimizes the potential for spoilage and what does spoil is quickly filtered out onto its own belts. When the factory is working well, spoilage is minimal and most of the power is generated from rocket fuel and jelly. When the factory is not working well, the spoilage is turned into extra power.
4. Artillery:
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From the screenshots I couldn't figure this out entirely, but I looks like you are sending artillery shells up with rockets. Do not do this. Produce them on the planet. I suggested last time to produce them on the space platform, only if the planet itself is too inhospitable.
Very interesting all in all. Best of luck going forward. I could give you a few more pointers if you are interested.
Yes, if I could produce things on the planet, I wouldn't have needed to wage a full scale military campaign to retake it from the pentapods. I did eventually build an orbital factory platform around Gleba, but all of my existing infrastructure is pre-2.1, so I wasn't set up to do inter-platform transfers, which meant I wouldn't have been able to support a factory platform around Gleba without the infrastructure to launch regular rockets from the surface. Now that is what I do.