[2.1.12] Parametrized blueprints with more than 6 ingredients
Posted: Sun Aug 02, 2026 11:41 pm
Found this previous bug report that said it was going to be fixed in 2.0.43, but I just encountered it in 2.1.12
viewtopic.php?t=127748
So it it seem in vanilla you can go up to i8, but in Space Age you can only go up to i6.
I guess this is because that's the max number of ingredients you can have for either playthrough?
That means I would have to create the parametrized BP in vanilla to have a default one that works in both games. The parametrized BP I create in Space Age would not work in vanilla to build a spidertron then. I guess I understand you have to have a limit somewhere. I assume if a mod adds a recipe with more than 8 ingredients, parametrization would go higher than? i9 feels like an easy cut off so you can create a blueprint in either vanilla or space age and it will work in both..
viewtopic.php?t=127748
So it it seem in vanilla you can go up to i8, but in Space Age you can only go up to i6.
I guess this is because that's the max number of ingredients you can have for either playthrough?
That means I would have to create the parametrized BP in vanilla to have a default one that works in both games. The parametrized BP I create in Space Age would not work in vanilla to build a spidertron then. I guess I understand you have to have a limit somewhere. I assume if a mod adds a recipe with more than 8 ingredients, parametrization would go higher than? i9 feels like an easy cut off so you can create a blueprint in either vanilla or space age and it will work in both..