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[2.1.11] Low fps after update from 2.1.9

Posted: Thu Jul 16, 2026 6:07 pm
by tpasqual
Hi all,

I noticed on my experimental playthrough (2.1.11) that I have a big drop in FPS and UPS in my game when zoomed out that wasn't occurring before. After doing some investigating finally, here's what I've noticed:
  • This occurs when I've zoomed out from my character (or on remote view) to a few levels before the game switches to radar. There is no issue when I'm on the map or zoomed in close to the group (character or remote).
  • It occurs on a freshly created map as well.
  • It seems to occur in the presence of trees, a treeless desert area is unaffected.
  • It was perfectly fine in 2.1.9, the issues only starts in 2.1.10 and 2.1.11
I rolled back my game to 2.1.9, unchecked all mods, made a fresh map, and the FPS and UPS are fine. When I switched to 2.1.10 and created a new map (same seed), the FPS and UPS drop.

I've included logs, screenshots, and save games of the two worlds I tested.

Any ideas?

Re: [2.1.11] Low fps after update from 2.1.9

Posted: Fri Jul 17, 2026 3:00 pm
by SteveofDoom
Since I've been having some framerate issues since 2.1, I went ahead and tested this on 2.0.77 and 2.1.11.
I found a very small difference between the versions, around 0.5 ms extra draw call time for 2.1.11, both versions just barely keeping up with 60 FPS.

I created a map with seed 123456 and maximum tree coverage then entered editor mode and zoomed all the way out. I have tested this on Linux though, that might cause some difference compared to OP's results but I wanted to provide another data point. Also, I have not tested any 2.1 version prior to 2.1.11 for this specific case.