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signal color per function, not in and out

Posted: Sun Jun 28, 2026 8:50 pm
by derLeon
why?
because:
- biochamber for example, when using it to
force the creature in it to
craft the pentapod eggs or fish...
breeding fish with it. how cruel.
(reading fuel and ingredients seperatly)
- using set recipe and using a condition of a signal that would make a recipe of it
- "read contents", "include in crafting" and "read ingredients" seperatly
- differentiate "reading content" output and dedicated "read working" signal, if configurated this way
- limiting agri science in science lab when not needed in "recipe"

here a discolight for fun, made of a biochamber

Re: signal color per function, not in and out

Posted: Tue Jul 07, 2026 2:49 am
by macdjord
+1

Re: signal color per function, not in and out

Posted: Tue Jul 07, 2026 3:23 am
by redrook
I really like the UI choice made for this feature request here: viewtopic.php?t=134628