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Unknown key: "key-sequences.open-factoriopedia"

Posted: Sun Jun 28, 2026 1:36 pm
by zerwiport
06-28-2026, 15-32-44.png
06-28-2026, 15-32-44.png (244.99 KiB) Viewed 139 times

Re: Unknown key: "key-sequences.open-factoriopedia"

Posted: Sun Jun 28, 2026 1:58 pm
by boskid
Version? Log? Mods? Any details?

"key-sequences.craft" does not appear to work for me so my guess is that you have some mods enabled and thought that it is base game missing locale, but without any details i cannot pinpoint anything exact and i have to cross check with a picture if i typed the locale key correctly, because "key-sequences.craft" does not exist for me either.

Re: Unknown key: "key-sequences.open-factoriopedia"

Posted: Sun Jun 28, 2026 2:18 pm
by robot256
I tried to replicate this and discovered that `game.print{"__CONTROL__open-factoriopedia__"}` does not in fact print the localized control. It does, however convert the echoed command to the desired control.

So I think you're right, there may be a mod that adds a [key-sequences] section with every control listed as <entry>=__CONTROL__<entry>__.
{1677E3E4-B34F-4EB8-B1DE-A80807F259E9}.png
{1677E3E4-B34F-4EB8-B1DE-A80807F259E9}.png (188.44 KiB) Viewed 100 times

Re: Unknown key: "key-sequences.open-factoriopedia"

Posted: Sun Jun 28, 2026 2:35 pm
by zerwiport
Sorry about that. After almost a year's break from active development, I forgot that keybinds are defined in my locale.cfg — and it wasn't set up for opening Factoriopedia.

Code: Select all

open-factoriopedia=__CONTROL__open-factoriopedia__