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Add a "hide" button

Posted: Sun Jun 28, 2026 12:49 am
by Green Cat
Anything, including researchs (since post 30 for production makes no sense unless mods) or recepies (aka we still have the burner miner it just does not show up. to items.

This will allow us to remove a lot of the gallon that mods add. Like full evolution with rampant? only one tier to see. Or if less, then only selected few.

And if this is a property (aka similar to how circuit signal work) we can even use blueprints to "save" such preferences for when we want to update the list.