Prototype flag or boolean to disable "cannot be rotated/flipped" audiovisual feedback
Posted: Thu Jun 11, 2026 4:14 am
Several of us from the Discord are attempting to mod in the ability to virtually-rotate and flip kitbashed compound entites that cannot normally be rotated and flipped according to the base engine.
It turns out that through a series of black magicks we have largely been able to implement this; however, the immersion of the UX gets broken because the engine does give a "Cannot be rotated" pop-up message and a buzzer sound, even though the virtualized system is able to perform the rotation.
It would be nice if there were an entity-prototype-flag or boolean that would allow these engine feedbacks to be disabled by mods wanting to virtualize orientation in this way.
It turns out that through a series of black magicks we have largely been able to implement this; however, the immersion of the UX gets broken because the engine does give a "Cannot be rotated" pop-up message and a buzzer sound, even though the virtualized system is able to perform the rotation.
It would be nice if there were an entity-prototype-flag or boolean that would allow these engine feedbacks to be disabled by mods wanting to virtualize orientation in this way.