This mod adjusts map colors of Gleba terrain to represent function rather than appearance, making farmable land easier to distinguish from unfarmable land and water. It can also adjust the lightness of farmable and unfarmable wetlands and deep water in the main view to raise their contrast.
*When applied to an existing game save, please wait a minute for the Gleba map to be regenerated in the background with the new colors.
Features:
Configurable map colors for yumako and jellynet farmable ground
Configurable map colors for highland, midland, lowland, shallow water, deep water, and any other tile type not covered
Automatically interpolates map colors for medium fertility ground
Extra contrast can be added between configurable agricultural stages
Automatically adjusts map colors for trees to mildly contrast with chosen and calculated ground colors
Configurable contrast in the main view between fertile and infertile wetlands and deep water
Gallery
With default settings:
Highlighting only natural yumako and jellynut tiles:
Highlighting natural tiles plus any ground that supports artificial soil:
Highlighting natural tiles plus any ground that supports artificial or overgrowth soil:
Vanilla appearance, demonstrating unclear border of ground supporting overgrowth soil:
Contrast in the main view between farmable and unfarmable wetland and deep water:
Vanilla appearance, demonstrating unclear border between farmable and unfarmable wetland: