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So much room for activities

Posted: Sun Apr 19, 2026 12:13 am
by dondada
Planning to "off-shore" all of my manufacturing and science. Run belts under the water and completely decouple it from resource gathering. Took a really long time to get to nuclear on such a little setup, but I wanted to keep it really simple until expanding onto the island. Lots of idle running in the background and handfeeding.

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Re: So much room for activities

Posted: Tue Apr 21, 2026 6:50 pm
by dondada
This is my first time experimenting with a circuit network. I'm slowly testing the efficiency of using the the steam pressure from the sum of both storage tanks, and then having a staggered insertion of fuel rods based on whether the north chest has > 0 in it. Rods are processed and brought in via a belt from the south, and then spent rods are stored in the chest to the west.

I don't really know a lot (or anything) about how heat exchangers and steam turbines work/scale, but I do know that nuclear reactors gain boosts when placed close together. I'll be expanding in that direction in the future.

Not sure if it's any good or not. I came up with it myself and still need to learn how to work with blueprints and save things.

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Re: So much room for activities

Posted: Wed Apr 22, 2026 10:42 am
by wobbycarly
dondada wrote: Tue Apr 21, 2026 6:50 pm *snip*
I do know that nuclear reactors gain boosts when placed close together. I'll be expanding in that direction in the future.

Not sure if it's any good or not. I came up with it myself and still need to learn how to work with blueprints and save things.

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Not just "close together", but directly adjacent to each other. And you can't just have corners touching - the reactors must be directly side-by-side or top-and-bottom.