[2.0.76] Parameterized blueprint filling in the wrong signal
Posted: Fri Apr 10, 2026 9:49 pm
When using the Ultracube mod, there is a recipe called cube-refined-rare-metals, which has a different icon/signal than the corresponding cube-refined-rare-metals item. When I select the recipe signal to populate a parameterized blueprint, I end up getting the item signal, even though the recipe signal would have been a perfectly valid option to fill in the combinator.
Please see this 1-minute demonstration, it illustrates what's going on better than I can explain: https://youtu.be/S6iBeEjUbAk. The only mod installed is Ultracube 0.7.0 and its dependencies.
I attempted to write a minimal reproduction mod with just a recipe an item with the same name but different icons, but I wasn't able to figure out exactly what's going wrong. In my testing, the recipe signal wasn't even an option to use as the parameter. So I'm not entirely sure what Ultracube is doing that's not expected by the parameterization behavior.
Please see this 1-minute demonstration, it illustrates what's going on better than I can explain: https://youtu.be/S6iBeEjUbAk. The only mod installed is Ultracube 0.7.0 and its dependencies.
I attempted to write a minimal reproduction mod with just a recipe an item with the same name but different icons, but I wasn't able to figure out exactly what's going wrong. In my testing, the recipe signal wasn't even an option to use as the parameter. So I'm not entirely sure what Ultracube is doing that's not expected by the parameterization behavior.