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Mech Armor rubber-banding while shooting on multiplayer servers

Posted: Sun Mar 08, 2026 6:54 pm
by AverseMoon
video of the bug here: https://youtu.be/wG-wCVaFz_U

i tested in singleplayer and this bug doesn't happen there

if it matters im on a Surface Pro 7 running CachyOS with the linux-surface kernel, factorio is running natively without wine

Re: Mech Armor rubber-banding while shooting on multiplayer servers

Posted: Sun Mar 08, 2026 6:56 pm
by Rseding91
Thanks for the report however that is expected. Latency hiding is disabled when shooting in multiplayer as the latency hiding logic is not capable of simulating shooting.

Re: Mech Armor rubber-banding while shooting on multiplayer servers

Posted: Sun Mar 08, 2026 7:04 pm
by AverseMoon
idk if this is from latency hiding or not but it seems like i move at a different speed on my client while doing it than if i was to do it in singleplayer, its like the server and client dont agree on a speed to move at

also it only happens with the mech armor where it doesnt slow down from anything