[2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
Posted: Mon Mar 02, 2026 7:18 pm
Hi all,
I'm running a PyBlock playthrough, and I've noticed that when I have a few hundred construction bots that are stuck trying to deconstruct landfill underneath a building that is also marked for deconstruction, Entity Update spikes in usage time. Please excuse the modded playthrough, but I suspect this is a vanilla game issue as well, but I don't have a save available to reproduce it there. Sorry for any inconvenience from that. Attached is a video demonstration of the poor performance, and the performance being fixed once I cancel the deconstruct orders.
https://www.youtube.com/watch?v=jdIJxTj8U-E
I'm running a PyBlock playthrough, and I've noticed that when I have a few hundred construction bots that are stuck trying to deconstruct landfill underneath a building that is also marked for deconstruction, Entity Update spikes in usage time. Please excuse the modded playthrough, but I suspect this is a vanilla game issue as well, but I don't have a save available to reproduce it there. Sorry for any inconvenience from that. Attached is a video demonstration of the poor performance, and the performance being fixed once I cancel the deconstruct orders.
https://www.youtube.com/watch?v=jdIJxTj8U-E