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Evolution Slowdown Question

Posted: Sat Jun 27, 2015 8:40 pm
by TheSAguy
It seems that the evolution rate decreases the closer you get to 1 or 100%.
I think I recall seeing this somewhere, but can't find that info searching.

First, is this the case?
Second, is it an exponential factor from the start that just gets bigger the loser you get to 100% evolution?
Does it affect all 3 sources that affect evolution: Time, pollution and killing nests?

Anyone know the math behind this?

Thanks.

Re: Evolution Slowdown Question

Posted: Sat Jun 27, 2015 10:45 pm
by ssilk
Moved from General.

Re: Evolution Slowdown Question

Posted: Sun Jun 28, 2015 12:17 pm
by Koub
Would you by chance be looking for this ?

Re: Evolution Slowdown Question

Posted: Sun Jun 28, 2015 2:03 pm
by TheSAguy
Koub wrote:Would you by chance be looking for this ?
Guess I should read a little closer:
The percentages are applied on the base of (1 - current_evolution_factor). So for instance destroying the enemy spawner in the beginning of the game results in increase of evolution factor by 0.005 (half a percent) while doing this when the evolution factor is 0.5 the increase is only 0.0025 (quarter a percent).
Thanks,.

Re: Evolution Slowdown Question

Posted: Wed Jul 01, 2015 9:16 pm
by PROTOS
all 3 play the role of evo if you to donw gred it the look for devoltion