Page 1 of 1

[2.0.72] proxy containers targeting furnace input do not wake inserters up

Posted: Wed Dec 24, 2025 3:33 pm
by Quezler
- build shown setup
- /c storage.furnace = game.player.selected
- /c game.player.selected.proxy_target_entity = storage.furnace
- /c game.player.selected.proxy_target_inventory = defines.inventory.crafter_input
- put one stone in the input slot
- now wake the inserter (removing/placing the output chest, circuits, etc)

expected behavior: as soon as an item ends up in the furnace's input slot, the inserter is able to grab it out.

Re: [2.0.72] proxy containers targeting furnace input do not wake inserters up

Posted: Wed Dec 24, 2025 3:38 pm
by boskid
Wont fix. Crafters are in a hot code path used in virtually every single save file and i wont be making them slower because of proxy containers. Crafter input is for input and proxy will not get notified that items can be extracted out of input inventory.