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2 MP questions:

Posted: Tue Jun 23, 2015 1:03 pm
by Peter34
1. Is there a way to find out exactly where dead players will respawn, other than by experimeting? I like to set up a "citadel" thre, with Chests with replacement gear, and some defensive turrets, and so forth.

2. What determines what colour the various players are shown as on the map? In the weekly MP game I'm in, we're 3 players, and I and another player has the same colour, with the 3rd player being his own colour. Is there something that can be done about that? It seems rather stupid that the game can't randomly grab 3 colours from the RGB palette span...

Re: 2 MP questions:

Posted: Tue Jun 23, 2015 1:05 pm
by Klonan
You spawn in the centre of the map, co ordinates 0,0.

Color can be changed with the console

Code: Select all

/c game.players[i].color = {r=1, g=0.5, b=0.2}

Re: 2 MP questions:

Posted: Tue Jun 23, 2015 1:47 pm
by FishSandwich
You can control where you want players to spawn by putting a control.lua into your save file.

Re: 2 MP questions:

Posted: Fri Jun 26, 2015 7:32 pm
by Peter34
Klonan wrote:You spawn in the centre of the map, co ordinates 0,0.
How do I find out where 0,0 is, during an MP game?

Re: 2 MP questions:

Posted: Fri Jun 26, 2015 9:02 pm
by FishSandwich
Peter34 wrote:
Klonan wrote:You spawn in the centre of the map, co ordinates 0,0.
How do I find out where 0,0 is, during an MP game?
Suicide. Wherever you spawn is 0.0

Re: 2 MP questions:

Posted: Fri Jun 26, 2015 9:26 pm
by Koub
F5, with the coordinates ?