Add visualization_color to LuaFluidPrototype (runtime)
Posted: Fri Oct 24, 2025 6:58 am
It would be handy to have the FluidPrototype visualization_color property readable at runtime from LuaFluidPrototype.
It's not so hard to just calculate it in control, but if a mod defines a custom value it seems there's no way to know what it is.
It's not so hard to just calculate it in control, but if a mod defines a custom value it seems there's no way to know what it is.