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Version 2.0.71

Posted: Thu Oct 16, 2025 9:08 am
by FactorioBot
Bugfixes
  • Fixed asteroid collector navmesh would in rare cases be stuck computing forever. (130063)
  • Fixed crash on Intel Macs with Intel Iris Plus Graphics by disabling GPU timings for those cards.
  • Fixed freeze with unknown cause when placing rails. (131330)
Previous changelog: Version 2.0.70

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

Re: Version 2.0.71

Posted: Fri Oct 17, 2025 11:47 am
by Stargateur
> Fixed freeze with unknown cause
factorio meme.png
factorio meme.png (569.43 KiB) Viewed 6483 times

Re: Version 2.0.71

Posted: Sat Oct 18, 2025 4:25 pm
by Eiermann
What exactly is the asteroid collector navmesh used for? Just for picking asteroids?

Re: Version 2.0.71

Posted: Sun Oct 19, 2025 2:59 am
by protocol_1903
Stargateur wrote: Fri Oct 17, 2025 11:47 am > Fixed freeze with unknown cause
I mean, as far as changelogs go in the modern day that's pretty darn descriptive. Even if it's the equivalent of a blank sheet of paper from Wube

Re: Version 2.0.71

Posted: Sun Oct 19, 2025 12:17 pm
by pioruns
protocol_1903 wrote: Sun Oct 19, 2025 2:59 am
Stargateur wrote: Fri Oct 17, 2025 11:47 am > Fixed freeze with unknown cause
I mean, as far as changelogs go in the modern day that's pretty darn descriptive. Even if it's the equivalent of a blank sheet of paper from Wube
Wube devs are so good, they can fix undiscovered bugs. They squash bugs preemptively. 😃

Re: Version 2.0.71

Posted: Sun Oct 19, 2025 2:52 pm
by robot256
pioruns wrote: Sun Oct 19, 2025 12:17 pm
protocol_1903 wrote: Sun Oct 19, 2025 2:59 am
Stargateur wrote: Fri Oct 17, 2025 11:47 am > Fixed freeze with unknown cause
I mean, as far as changelogs go in the modern day that's pretty darn descriptive. Even if it's the equivalent of a blank sheet of paper from Wube
Wube devs are so good, they can fix undiscovered bugs. They squash bugs preemptively. 😃
Factorio so good at memory testing, it's now detecting cosmic rays in the build server that affected one platform's deployment but not the others.

Re: Version 2.0.71

Posted: Mon Oct 20, 2025 7:27 am
by Shirasik
Stargateur wrote: Fri Oct 17, 2025 11:47 am > Fixed freeze with unknown cause
Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to that part of code.

Re: Version 2.0.71

Posted: Mon Oct 20, 2025 8:30 am
by Stargateur
Shirasik wrote: Mon Oct 20, 2025 7:27 am
Stargateur wrote: Fri Oct 17, 2025 11:47 am > Fixed freeze with unknown cause
Long story short: Wube didn't discover (yet) exact circumstances why working-fine-everywhere-else code freezes at some known point but they discovered exact game state which causes freeze. Most likely they added some condition check or exception handler to that part of code.
no they added nothing lol, it's probably a weird bug that either come from compiler, or come from code that would invoke undefined behavior, both are very hard to track and since there is no repro except for 2.0.70 without space age... they basically said well as long as it's gone and doesn't come back let's assume some weird compilation bug. He may or may not reappear again, you can read the issue about it. Also please to all peoples I just made a funny meme, don't take it seriously. It was the perfect meme for this case and I personally love to laugh.

Re: Version 2.0.71

Posted: Mon Oct 20, 2025 9:05 am
by Shirasik
Stargateur wrote: Mon Oct 20, 2025 8:30 am no they added nothing lol, it's probably a weird bug that either come from compiler, or come from code that would invoke undefined behavior, both are very hard to track and since there is no repro except for 2.0.70 without space age... they basically said well as long as it's gone and doesn't come back let's assume some weird compilation bug. He may or may not reappear again, you can read the issue about it. Also please to all peoples I just made a funny meme, don't take it seriously. It was the perfect meme for this case and I personally love to laugh.
As the bug causes CTD/freeze and can be reproduced, it comes with critical priority with situational bandaid allowed. 2.0.71 patchnotes just reports that game no longer freezes in the circumstances. Investigation for UB/compiler bug/etc will take some time and such work must be done after the product state is restored to working.

As for the meme. I triggered because it looks like you laughing at developers, not with them.

Re: Version 2.0.71

Posted: Mon Oct 20, 2025 6:38 pm
by eugenekay
Eiermann wrote: Sat Oct 18, 2025 4:25 pm What exactly is the asteroid collector navmesh used for? Just for picking asteroids?
Yes; it is re-computed each time an Asteroid Collector (or Platform Tile) is added/removed. It is used to determine where the Arms can/not path through Space. Doing this "once" when the environment changes is faster than repeating the calculations each Game Tick.

F4 --> show-asteroid-collector-navmesh:
10-20-2025, 14-32-20.png
10-20-2025, 14-32-20.png (252.36 KiB) Viewed 4359 times
Good Luck!

Re: Version 2.0.71

Posted: Tue Oct 21, 2025 6:46 am
by Sanqui
Shirasik wrote: Mon Oct 20, 2025 9:05 am As for the meme. I triggered because it looks like you laughing at developers, not with them.
It's alright, I find the meme funny. It reminds me of my own meme in response to Version 1.1.66, which was (unintentionally) a completely blank release, unlike this one.