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Fuel fuel_top_speed_multiplier to affect 'carprototype'

Posted: Sun Sep 21, 2025 3:33 am
by Fishbus
Hey,

I did some messing around with fuels a long time ago with fuel_top_speed_multiplier & fuel_acceleration_multiplier and this quirk still remains.

I'd expect that both car/locomotive prototypes would behave similarly in regards to fuel modifiers, but they work slightly differently:

Cars
  • fuel_acceleration_multiplier -> works | affects acceleration & top speed.
    fuel_top_speed_multiplier -> no effect.
Locomotives
  • fuel_acceleration_multiplier -> works - affects acceleration only.
    fuel_top_speed_multiplier -> works - affects speed only.
I presume the car and train acceleration and speed models are different enough it makes it tricky, since there are different power/weight properties

Cheers

Re: Fuel fuel_top_speed_multiplier to affect 'carprototype'

Posted: Wed Sep 24, 2025 9:09 pm
by Rseding91
I implemented this for 2.1.