Version 2.0.65
Posted: Fri Aug 22, 2025 11:43 am
Bugfixes
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
- Fixed that freezing and thawing underground belts would move items slightly. (129977)
- Fixed super-forcing gates and walls would sometimes cause deconstruction of adjacent curved rail ghosts(116779)
- Fixed that opening rich text in map view could send a click action to opened GUIs. (129424)
- Fixed that switching between normal and remote view would close the blueprint setup GUI. (130162)
- Fixed a crash with running replay headless when game wants to show notifications. (130386)
- Fixed selector combinator wire connector shadow position. (129934)
- Fixed that some entities did not draw fluid box connection pipes. (130156)
- Fixed that the home key did not work in the manage mods GUI. (130359)
- Fixed that the undo item was not yet in the player queue during the entity built event. (130384)
- Fixed a crash when a mod puts item request proxies into the player undo queue. (130369)
- Fixed that several entity types would not account for drain in their energy buffer. (130391)
- Fixed stomper corpses graphics. (130099)
- Fixed that cloning some entities while they contained spoilage would result in the clone getting stuck. (130421)
- Fixed LuaEntity::display_panel_icon was not accounting for nil. (130425)
- Fixed that migrating entities with quality would not preserve the quality. (130436)
- Heat energy sources support pollution.
- Omitting required_tiles in a tile_buildability_rules's item now default to "all" (instead of "none" which was making the entities unbuildable) (130230)
- Added EntityPrototype::draw_stateless_visualisations_in_ghost.
- Added LoaderPrototype::respect_insert_limits.
- Changed LuaParticlePrototype::render_layer, render_layer_when_on_ground and LuaTrivialSmokePrototype::render_layer to be strings instead of integers.
New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.