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[2.0.55] Random gaps between items on belts created for inserters to drop into
Posted: Mon Jun 16, 2025 12:12 pm
by JigSaW
Re: [2.0.55] Items on belts failing to properly move, creating random gaps for inserters to slot items into
Posted: Mon Jun 16, 2025 1:38 pm
by Loewchen
Is this belt running a loop?
Re: [2.0.55] Items on belts failing to properly move, creating random gaps for inserters to slot items into
Posted: Mon Jun 16, 2025 1:46 pm
by JigSaW
Loewchen wrote: Mon Jun 16, 2025 1:38 pm
Is this belt running a loop?
No
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
Posted: Mon Jun 16, 2025 2:35 pm
by sparr
I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
Posted: Mon Jun 16, 2025 2:58 pm
by JigSaW
sparr wrote: Mon Jun 16, 2025 2:35 pm
I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.
I don't think sideloading would fix this issue. The problem is not inserters inserting when they shouldn't, it's belts creating gaps (for some reason) for any items to be inserted into them in any way.