Page 1 of 1
About server
Posted: Sun Apr 27, 2025 9:28 am
by flynep
I need two servers and I have just one public ip.
So I tried srv DNS.
It half works.
I can connect the server directly by subdomain.
But I cannot connect the server from lobby.
Should I set some something like
Code: Select all
"public_address": "factorio.example.com:34198",
or add a key value
in server-setting
or Another
I can sure the issue is in boardcast to lobby, not the dns or port transfer.
Re: About server
Posted: Sun Apr 27, 2025 11:41 am
by Loewchen
Post the complete log of a session with the issue, see
52433.
Re: About server
Posted: Sun Apr 27, 2025 12:47 pm
by flynep
the previous log
Code: Select all
1.360 Info AuthServerConnector.cpp:110: Obtained serverPadlock for serverHash (Cu7cT3nnvAX4gBnNCYwXjUzFYPO0ePoT) from the auth server.
1.360 Info ServerMultiplayerManager.cpp:808: updateTick(45514) changing state from(CreatingGame) to(InGame)
1.428 Info ServerRouter.cpp:668: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
1.428 Info UDPSocket.cpp:44: Opening socket for broadcast
1.428 Error InterruptibleStdioStream.cpp:60: Got EOF on stdin; closing
1.428 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
1.428 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
1.611 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:5440}) (confirmed by pingpong3)
1.611 Info AuthServerConnector.cpp:618: Performing TLS check.
1.611 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/tls-check/success
1.628 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:5440}) (confirmed by pingpong1)
1.678 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:5440}) (confirmed by pingpong2)
2.162 Info AuthServerConnector.cpp:651: TLS check success.
2.897 Info MatchingServer.cpp:129: Matching server game `21190225` has been created.
2.911 Info ServerMultiplayerManager.cpp:738: Matching server connection resumed
I restart the server and the pingpong changed
Code: Select all
1.316 Info AuthServerConnector.cpp:110: Obtained serverPadlock for serverHash (ftf2NKwHZeheRrGScbOnrwuwQ46xp6Kl) from the auth server.
1.316 Info ServerMultiplayerManager.cpp:808: updateTick(52313) changing state from(CreatingGame) to(InGame)
1.389 Info ServerRouter.cpp:668: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
1.389 Info UDPSocket.cpp:44: Opening socket for broadcast
1.389 Error InterruptibleStdioStream.cpp:60: Got EOF on stdin; closing
1.389 Info RemoteCommandProcessor.cpp:126: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
1.389 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
1.556 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:48163}) (confirmed by pingpong3)
1.556 Info AuthServerConnector.cpp:618: Performing TLS check.
1.556 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/tls-check/success
1.590 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:48163}) (confirmed by pingpong1)
1.640 Info ServerRouter.cpp:547: Own address is IP ADDR:({126.65.250.250:48163}) (confirmed by pingpong2)
Re: About server
Posted: Mon Apr 28, 2025 12:35 am
by Rseding91
That means your ISP has put you behind some form of NAT, and because of that, people won’t be able to connect to your server (as you’ve found out). You’ll have to contact your ISP about it since there’s nothing Factorio can do about it.
Re: About server
Posted: Mon Apr 28, 2025 12:40 pm
by flynep
Rseding91 wrote: Mon Apr 28, 2025 12:35 am
That means your ISP has put you behind some form of NAT, and because of that, people won’t be able to connect to your server (as you’ve found out). You’ll have to contact your ISP about it since there’s nothing Factorio can do about it.
thank you very much
I will contact my ISP