Per surface runtime control of MapSettings
Posted: Fri Mar 28, 2025 4:31 am
For example it would be interesting for scenarios to be able to change game.map_settings.pollution.enemy_attack_pollution_consumption_modifier of nauvis and gleba individually.
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less important-
UnitGroupMapSettings
PathFinderMapSettings
SteeringMapSetting
Nice to have-
PollutionMapSettings
EnemyEvolutionMapSettings
EnemyExpansionMapSettings
AsteroidMapSettings
Less important-
UnitGroupMapSettings
PathFinderMapSettings
SteeringMapSetting