The error of entering the world of factorio
Posted: Thu Mar 13, 2025 8:28 pm
Hi! I haven't really figured out this forum, so I apologize if I'm writing in the wrong place. But please help me regain access to my world. Suddenly, an unknown error started appearing when loading the save, I am attaching its logs.
Please help me
pic
logs:
Code: Select all
0.000 2025-03-13 23:26:17; Factorio 2.0.39 (build 81895, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 26100)
0.000 Initializing Steam API.
0.000 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/BlowFish/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/BlowFish/AppData/Roaming/Factorio [308508/487487MB]
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-14700K, 28 cores, RAM: 11247/32535 MB, page: 14839/34583 MB, virtual: 4383/134217727 MB, extended virtual: 0 MB]
0.029 Memory info:
0.029 [0]: A-DATA Technology AX5U6400C3216G-DTLAB 16384 MB 6400 MHz 1.4 v 64|64
0.029 [1]: A-DATA Technology AX5U6400C3216G-DTLAB 16384 MB 6400 MHz 1.4 v 64|64
0.030 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: ru]
0.116 Video driver: windows
0.116 Available displays: 1
0.116 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 Ti {0x05, [0,0], 2560x1080, 32bit, 165Hz}
0.174 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.175 Verbose GraphicsInterfaceDX11.cpp:267: DXGI 1.5 detected, Allow tearing is supported
0.176 Adapter [0]: NVIDIA GeForce RTX 4070 Ti {10de-2782} (32.0.15.7270)
0.177 Adapter [1]: Intel(R) UHD Graphics 770 {8086-a780} (32.0.101.6129)
0.178 Adapter [2]: Microsoft Basic Render Driver {1414-8c} (10.0.26100.3323)
0.360 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Ti; id: 10de-2782; driver: nvldumdx.dll 32.0.15.7270
0.360 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.360 [Local Video Memory] Budget: 11228MB, CurrentUsage: 6MB, Reservation: 0/5742MB
0.360 [Non-Local Vid.Mem.] Budget: 15499MB, CurrentUsage: 0MB, Reservation: 0/7877MB
0.360 Tiled resources: Tier 2
0.360 Unified Memory Architecture: No
0.360 BGR 565 Supported: Yes
0.360 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.361 Graphics settings preset: very-high
0.361 Dedicated video memory size 11996 MB
0.381 Desktop composition is active.
0.381 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.381 [Max threads (load/render): 32/28] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.422 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.516 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
0.516 Info ModManager.cpp:444: FeatureFlag freezing = true
0.516 Info ModManager.cpp:444: FeatureFlag quality = true
0.516 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
0.516 Info ModManager.cpp:444: FeatureFlag segmented-units = true
0.516 Info ModManager.cpp:444: FeatureFlag space-travel = true
0.516 Info ModManager.cpp:444: FeatureFlag spoiling = true
0.516 Verbose PipelineStateObject.cpp:104: Time to load shaders: 0.000045 seconds.
0.518 Loading mod core 0.0.0 (data.lua)
0.536 Loading mod base 2.0.39 (data.lua)
0.628 Loading mod elevated-rails 2.0.39 (data.lua)
0.644 Loading mod quality 2.0.39 (data.lua)
0.654 Loading mod space-age 2.0.39 (data.lua)
0.814 Loading mod base 2.0.39 (data-updates.lua)
0.829 Loading mod quality 2.0.39 (data-updates.lua)
0.845 Loading mod space-age 2.0.39 (data-updates.lua)
0.913 Checksum for core: 931939137
0.913 Checksum of base: 3635122198
0.913 Checksum of elevated-rails: 1046198653
0.913 Checksum of quality: 3509504682
0.913 Checksum of space-age: 1909249350
1.125 Prototype list checksum: 752621429
1.126 Verbose ModManager.cpp:643: Time to load mods: 0.609961
1.154 Loading sounds...
1.328 Info PlayerData.cpp:66: Local player-data.json unavailable
1.328 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1741897039
1.330 Post-data load graphics options: [Light occlusion: YES]
1.444 Verbose PipelineStateObject.cpp:100: Time to load shaders in background: 0.928008 seconds.
1.551 Initial atlas bitmap size is 16384
1.560 Created an atlas bitmap (size 16384x16360) [none]
1.571 Created an atlas bitmap (size 16384x16352) [none]
1.586 Created an atlas bitmap (size 16384x16372) [none]
1.587 Created an atlas bitmap (size 16384x14868) [none]
1.590 Created an atlas bitmap (size 16384x16352) [low-object]
1.590 Created an atlas bitmap (size 4096x1664) [low-object]
1.590 Created an atlas bitmap (size 16384x14176) [corpse-decay]
1.591 Created an atlas bitmap (size 16384x8392) [decal]
1.591 Created an atlas bitmap (size 16384x5596) [none]
1.591 Created an atlas bitmap (size 1676x79) [not-compressed]
1.591 Created an atlas bitmap (size 16384x4224) [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.591 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
1.596 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
1.596 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
1.596 Created an atlas bitmap (size 8192x4128) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.596 Created an atlas bitmap (size 8192x2576) [mipmap]
1.596 Created an atlas bitmap (size 3504x768) [mipmap]
1.596 Created an atlas bitmap (size 4096x3152) [mipmap]
1.597 Created an atlas bitmap (size 4096x3152) [mipmap]
1.597 Created an atlas bitmap (size 4096x3152) [mipmap]
1.597 Created an atlas bitmap (size 8192x3856) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.597 Created an atlas bitmap (size 16384x6120) [alpha-mask]
1.611 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
1.613 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
1.614 Created an atlas bitmap (size 16384x3756) [shadow, linear-magnification, alpha-mask]
1.614 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
1.614 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.614 Loading 3D bitmaps.
1.620 Verbose TextureProcessor.cpp:1126: GPU accelerated compression test: Time 2.011 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
1.620 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.630 Parallel sprite loader initialized (threads: 27, bitmaps: 8297)
10.058 Sprites loaded
10.101 Generated mipmaps (4) for atlas [4] of size 16384x16352
10.112 Generated mipmaps (4) for atlas [5] of size 4096x1664
10.123 Generated mipmaps (3) for atlas [10] of size 16384x4224
10.134 Generated mipmaps (3) for atlas [11] of size 4096x3040
10.155 Generated mipmaps (3) for atlas [12] of size 16384x16352
10.167 Generated mipmaps (3) for atlas [13] of size 16384x4944
10.178 Generated mipmaps (3) for atlas [14] of size 8192x4128
10.215 Generated mipmaps (3) for atlas [15] of size 8192x2576
10.227 Generated mipmaps (3) for atlas [16] of size 3504x768
10.238 Generated mipmaps (3) for atlas [17] of size 4096x3152
10.262 Generated mipmaps (3) for atlas [18] of size 4096x3152
10.273 Generated mipmaps (3) for atlas [19] of size 4096x3152
10.285 Generated mipmaps (5) for atlas [20] of size 8192x3856
10.296 Generated mipmaps (3) for atlas [25] of size 8192x3952
10.319 Custom mipmaps uploaded (3432)
10.319 Verbose AtlasBuilder.cpp:830: Atlas memory size: 3155.70MB; 0.00MB (virtual)
10.319 Verbose AtlasBuilder.cpp:703: Size of sprites outside of atlas: 107.45MB
10.319 Verbose ParallelSpriteLoader.cpp:145: Sprite loader stats> Worker loaded max size: 176.14MB, Total worker loaded max size: 3669.05MB
10.320 Verbose AtlasBuilder.cpp:1336: Prepared alpha-mask lookup table. Count = 21515
10.329 Video memory usage: 3570.10 MB (Atlases: 3439.80 MB, Textures: 130.30 MB)
10.378 Factorio initialised
10.389 Steam Storage Quota: 23561/23841
10.391 Verbose SteamContext.cpp:577: SteamUserStats initialized.
13.372 Loading map C:\Users\BlowFish\AppData\Roaming\Factorio\saves\Мир11111111.zip: 54231694 bytes.
13.402 Loading level.dat: 158293752 bytes.
13.405 Info Scenario.cpp:153: Map version 2.0.39-1
14.871 Verbose Scenario.cpp:209: Loading level.dat finished: 1.465639 seconds.
15.074 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
15.074 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
15.075 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
15.075 Verbose BlueprintLibrary.cpp:59: Loaded external blueprint storage: playerIndex=65535, nextRecordID=0, timestamp=0, records={}
15.075 Verbose Scenario.cpp:294: Entities setup finished: 0.204299 seconds.
15.075 Loading script.dat: 1222 bytes.
15.077 Checksum for script __level__/control.lua: 3998407281
15.078 Verbose Scenario.cpp:368: Map setup finished: 1.706680 seconds.
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Entity\AssemblingMachine.cpp(98): AssemblingMachine::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Blueprint\BlueprintEntities.cpp(999): BlueprintEntities::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Blueprint\Blueprint.cpp(758): Blueprint::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Item\ItemStack.cpp(745): ItemStack::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Item\Inventory.cpp(449): Inventory::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Item\ItemStack.cpp(745): ItemStack::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Item\Inventory.cpp(449): Inventory::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Item\ItemStack.cpp(745): ItemStack::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Entity\Entity.cpp(1838): Entity::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Entity\EntityWithOwner.cpp(354): EntityWithOwner::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Entity\Character.cpp(4829): Character::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Map\ConsistencyScraper.cpp(41): ConsistencyScraper::step
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Scenario\Scenario.cpp(1130): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\MainLoop.cpp(1417): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\MainLoop.cpp(1212): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-AvQHHW\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEE670E8D7)
00007FFEE670E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEE727BF6C)
00007FFEE727BF6C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
16.005 Error AssemblingMachine.cpp:98: !this->hasRecipe() || this->getPrototype()->canCraft(*this->recipeID) == CanCraftResult::CanCraft was not true
16.005 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
16.005 Info ConsistencyScraper.cpp:83: queued check: entity [name=character, type=character(Character), position={-558.602, 257.914}, direction=North, force=player, surface=vulcanus, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]
16.005 Error CrashHandler.cpp:190: Map tick at moment of crash: 56784596
16.041 Info CrashHandler.cpp:318: Executable CRC: 29017523
16.041 E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe
16.041 C:\WINDOWS\SYSTEM32\ntdll.dll
16.041 C:\WINDOWS\System32\KERNEL32.DLL
16.041 C:\WINDOWS\System32\KERNELBASE.dll
16.041 C:\WINDOWS\System32\WLDAP32.dll
16.041 C:\WINDOWS\System32\ucrtbase.dll
16.041 C:\WINDOWS\System32\GDI32.dll
16.041 C:\WINDOWS\System32\win32u.dll
16.041 E:\SteamLibrary\steamapps\common\Factorio\bin\x64\steam_api64.dll
16.041 C:\WINDOWS\System32\gdi32full.dll
16.041 C:\WINDOWS\System32\ADVAPI32.dll
16.041 C:\WINDOWS\System32\msvcp_win.dll
16.041 C:\WINDOWS\System32\msvcrt.dll
16.041 C:\WINDOWS\SYSTEM32\DNSAPI.dll
16.041 C:\WINDOWS\System32\USER32.dll
16.041 C:\WINDOWS\System32\sechost.dll
16.041 C:\WINDOWS\System32\RPCRT4.dll
16.041 C:\WINDOWS\System32\ole32.dll
16.041 C:\WINDOWS\System32\SHELL32.dll
16.041 C:\WINDOWS\System32\combase.dll
16.041 C:\WINDOWS\System32\wintypes.dll
16.041 C:\WINDOWS\System32\SHLWAPI.dll
16.041 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.26100.3323_none_6ef3737c3dc6be5e\gdiplus.dll
16.041 C:\WINDOWS\System32\IMM32.dll
16.041 C:\WINDOWS\System32\OLEAUT32.dll
16.041 C:\WINDOWS\SYSTEM32\WINMM.dll
16.041 C:\WINDOWS\System32\SETUPAPI.dll
16.041 C:\WINDOWS\System32\WS2_32.dll
16.041 C:\WINDOWS\System32\CRYPT32.dll
16.041 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
16.041 C:\WINDOWS\System32\WINTRUST.dll
16.041 C:\WINDOWS\System32\imagehlp.dll
16.041 C:\WINDOWS\SYSTEM32\VERSION.dll
16.041 C:\WINDOWS\SYSTEM32\cfgmgr32.DLL
16.041 C:\WINDOWS\System32\NSI.dll
16.041 C:\WINDOWS\SYSTEM32\MSASN1.dll
16.041 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
16.041 C:\WINDOWS\System32\PSAPI.DLL
16.041 C:\WINDOWS\SYSTEM32\windows.storage.dll
16.041 C:\WINDOWS\System32\SHCORE.dll
16.041 C:\WINDOWS\SYSTEM32\profapi.dll
16.041 C:\WINDOWS\SYSTEM32\kernel.appcore.dll
16.041 C:\Program Files (x86)\Steam\steamclient64.dll
16.041 C:\Program Files (x86)\Steam\tier0_s64.dll
16.041 C:\Program Files (x86)\Steam\vstdlib_s64.dll
16.041 C:\WINDOWS\SYSTEM32\MSWSOCK.dll
16.041 C:\WINDOWS\SYSTEM32\bcrypt.dll
16.041 C:\WINDOWS\SYSTEM32\Secur32.dll
16.041 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
16.041 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
16.041 C:\WINDOWS\System32\bcryptPrimitives.dll
16.041 C:\WINDOWS\System32\clbcatq.dll
16.041 C:\WINDOWS\SYSTEM32\amsi.dll
16.041 C:\WINDOWS\SYSTEM32\USERENV.dll
16.041 C:\Program Files (x86)\Kaspersky Lab\Kaspersky 21.20\x64\com_antivirus.dll
16.041 C:\WINDOWS\SYSTEM32\DPAPI.DLL
16.041 C:\WINDOWS\system32\uxtheme.dll
16.041 C:\WINDOWS\SYSTEM32\mscms.dll
16.041 C:\WINDOWS\SYSTEM32\icm32.dll
16.041 C:\WINDOWS\SYSTEM32\hid.dll
16.041 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
16.041 C:\WINDOWS\SYSTEM32\XInput1_4.dll
16.041 C:\WINDOWS\SYSTEM32\inputhost.dll
16.041 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
16.041 C:\Windows\System32\dinput8.dll
16.042 C:\Windows\System32\Windows.Gaming.Input.dll
16.042 C:\Windows\System32\twinapi.appcore.dll
16.042 C:\WINDOWS\SYSTEM32\dxgi.dll
16.042 C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
16.042 C:\WINDOWS\SYSTEM32\d3d11.dll
16.042 C:\WINDOWS\SYSTEM32\d3d9.dll
16.042 C:\WINDOWS\SYSTEM32\dwmapi.dll
16.042 C:\WINDOWS\SYSTEM32\dxcore.dll
16.042 C:\WINDOWS\SYSTEM32\d3dcompiler_47.dll
16.042 C:\WINDOWS\SYSTEM32\cryptsp.dll
16.042 C:\WINDOWS\System32\MSCTF.dll
16.042 C:\WINDOWS\SYSTEM32\textinputframework.dll
16.042 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
16.042 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\nvldumdx.dll
16.042 C:\WINDOWS\SYSTEM32\cryptnet.dll
16.042 C:\WINDOWS\SYSTEM32\wldp.dll
16.042 C:\WINDOWS\SYSTEM32\drvstore.dll
16.042 C:\WINDOWS\system32\rsaenh.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\nvgpucomp64.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\Display.NvContainer\NvMessageBus.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\NvMemMapStoragex.dll
16.042 C:\WINDOWS\SYSTEM32\POWRPROF.dll
16.042 C:\WINDOWS\SYSTEM32\UMPDC.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\nvwgf2umx.dll
16.042 C:\WINDOWS\system32\nvspcap64.dll
16.042 C:\WINDOWS\SYSTEM32\ntmarta.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\nvppex.dll
16.042 C:\WINDOWS\SYSTEM32\dcomp.dll
16.042 C:\WINDOWS\SYSTEM32\Microsoft.Internal.WarpPal.dll
16.042 C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_a2eeb2756802bbd3\nvd3dumx.dll
16.042 C:\WINDOWS\System32\MMDevApi.dll
16.042 C:\WINDOWS\SYSTEM32\avrt.dll
16.042 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
16.042 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
16.042 C:\Windows\System32\Windows.UI.dll
16.042 C:\WINDOWS\system32\ApplicationTargetedFeatureDatabase.dll
16.042 C:\WINDOWS\system32\explorerframe.dll
16.042 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
25.695 Uploading log file
25.715 Error CrashHandler.cpp:270: Heap validation: success.
25.716 Creating crash dump.
25.869 CrashDump success