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LuaEntityPrototype.fluid_capacity depending on quality

Posted: Fri Feb 21, 2025 2:42 pm
by Viidi
If the FluidWagonPrototype.quality_affects_capacity flag is set at the prototyping stage, then at runtime there is no way to know LuaEntityPrototype.fluid_capacity depending on quality.

Re: LuaEntityPrototype.fluid_capacity depending on quality

Posted: Fri Feb 21, 2025 5:44 pm
by Muche