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More rotations to rail ramp

Posted: Wed Feb 12, 2025 10:43 pm
by erkki772
Rail ramp to have 45 degree rotation would help doing more funny spaghetti rails

Re: More rotations to rail ramp

Posted: Wed Feb 12, 2025 10:45 pm
by boskid
During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.

Re: More rotations to rail ramp

Posted: Sun Feb 16, 2025 2:09 pm
by mzlink
boskid wrote: Wed Feb 12, 2025 10:45 pm During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
But that would be required for turns anyway, unless you do transformation in real-time.

Re: More rotations to rail ramp

Posted: Sun Feb 16, 2025 4:15 pm
by mmmPI
mzlink wrote: Sun Feb 16, 2025 2:09 pm But that would be required for turns anyway, unless you do transformation in real-time.
Currently there are no sprite for sloped trains ( going up or down an elevation level ) that are not vertical or horizontal as when an elevation change happens it's always in orthogonal axis. Adding diagonal ramps would mean some sprites added for the ramps themselves, but also all the diagonal trains sprites going up or down, wagons and locomotives, artillery wagons, fluid wagons.

I wouldn't mind trading half the resolution or half the current framerate for 45° diagonal ramps on the same VRAM budget, but increasing VRAM usage means player could use less mods.