Color consistency in tier or ability level should be normalized
Posted: Tue Feb 04, 2025 9:19 pm
I know that the belts and inserters and everything have been their colors forEVER and are unlikely to change, but it's a little confusing to me.
*Burner inserters are not typically used in progression so are not included, but could be designated gray or black to differentiate them from stack inserters. Additionally, long variants are not discussed because there is only one base-game long variant.
This is really weird for consistency's sake. It seems like color consistency was attempted. Yellow and gray are usually lower, red is usually middle, and blue or green are usually higher. (except green circuits)
I think it'd be a lot more intuitive if every tier # corresponded to a color. Everything tier 1 was yellow or whatever. I don't care what the color is, much less that they're all consistently ordered.
PS Modules also throw a wrench in this, but their tier dots are sufficiently intuitive, so I'm not bothered by them.
Code: Select all
Item | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5
Inserter* | yellow | blue | green | white | n/a
Belt | yellow | red | blue | green | n/a
Assembler | gray | blue | green | n/a | n/a
Furnace | yellow | gray | blue | n/a | n/a
Rockets | yellow | red | green | n/a | n/a
Circuits | green | red | blue | n/a | n/a
Quality | gray | green | blue | purple | orange
This is really weird for consistency's sake. It seems like color consistency was attempted. Yellow and gray are usually lower, red is usually middle, and blue or green are usually higher. (except green circuits)
I think it'd be a lot more intuitive if every tier # corresponded to a color. Everything tier 1 was yellow or whatever. I don't care what the color is, much less that they're all consistently ordered.
PS Modules also throw a wrench in this, but their tier dots are sufficiently intuitive, so I'm not bothered by them.