SoundAccent::audible_distance_modifier not in documentation
Posted: Wed Jan 29, 2025 1:31 am
I was looking at how the foundry did the sound waypoints I remember hearing in a FFF. Just to see if I could somehow piggyback off that system to do smoke (doesn't look possible).
I noticed that the base game defines an `audible_distance_modifier` on the SoundAccents it provides, which is missing from the documentation entirely.
I noticed that the base game defines an `audible_distance_modifier` on the SoundAccents it provides, which is missing from the documentation entirely.