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[2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Posted: Mon Jan 27, 2025 12:04 am
by MeedrowH
Big and Behemoth worms will sometimes lock onto a position that's far from the character and continue shooting that spot for several shots even though their sprites would indicate they're aiming at the player. They seem to reset their aim once they roar. Small and Medium worms do not seem to exhibit this behavior.
How to reproduce: run back and forth in front of the worms. May need multiple tries as they only do this occasionally.

Mods used:
Factorio (2.0.32)
Elevated Rails (2.0.32)
Quality (2.0.32)
Space Age (2.0.32)

Re: Big and Behemoth worms sometimes lose aim temporarily

Posted: Mon Jan 27, 2025 12:25 am
by Loewchen
Post a save showing the issue and add the version to the title please, see 3638.

Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Posted: Mon Jan 27, 2025 11:21 am
by MeedrowH
I apologize, done. There should've also been a video proof of the event happening, but it doesn't seem to appear. It is available here: https://drive.google.com/file/d/1Rt8FBU ... sp=sharing

Re: [2.0.32] Big and Behemoth worms sometimes lose aim temporarily

Posted: Wed Mar 26, 2025 9:27 pm
by Rseding91
Duplicate of viewtopic.php?t=127650 and fixed in the latest experimental.