[2.0.28] Space logistics requests inconsistent and seemingly incorrect
Posted: Thu Jan 02, 2025 12:35 pm
Hi,
Hi,
TL;DR: Logistic requests from space are invalid (way too high, like ten-folds too high) and inconsistent (difference in requests for the same item(s) over 2 sets off rocket-silo sets within the same logistics network)
We have a save that we've been working on for a bit (multiplayer, but sometimes this save is loaded in singleplayer too), as everything has grown we're now noticing something odd with logistic requests from space, for a while, this even caused the entire logistics system to stop working (all rockets were loaded with rockets (the ones for the turret, that is) and none of them were firing, even though all but 2 space platforms were at nauvis and were ready to receive there loads).
This issue had to be resolved 'manually' by simply clicking through all 224 main rocket silo's and clicking on 'deliver cargo' for a few cycles, at some point the entire thing started to just work again, it's still unclear why this happened.
However, this is where we found something odd: the logistics network said that was a request for 7.2 million rockets from space (no I unfortunately don't have screenshots of that anymore). The strange thing is, all space ships together would only request a max of 92k (92 thousand) rockets, definitely not 7.2 million.
This behavior held true for other resources as well.
After some more manual "sending rockets up", this sort of resolved itself, but numbers have since been climbing again.
It seems as though the space platforms keep "adding" to the request(s) each cycle or something like that, this is the only explanation I could come up with why the request numbers would be so high.
What's more, we have a set of separate rocket silo's for some more requested parts, I connected a wire to one of those silo's and to my surprise, the logistic requests were NOT the same. The same items were 'there' as being requested, but the number of items being requested was/is significantly lower.
Now, this is problematic for 2 reasons: 1) it makes these numbers unreliable and so you can't really 'act' on them, 2) it can (apparently) grind the entire space logistics system to a complete halt
Here's some screenshots of the logistic requests for both sets of rocket-silo's, note the stark difference in requests for the very same item(s): (and the other set, notice how the request for rocket turrets is there, but the number is WAY lower): Note that both sets of silo's are connected to one and the same logistics network. Also, both request numbers for the rocket turret are incorrect, at most this would be roughly 9000 of them being requested.
Here's a screenshot of the logistics network(s) (there's only one) on the planet:
To us this seems like a bug. If not we'd love to know what exactly we're doing wrong here
Save file and logs can be found here -> https://drive.google.com/drive/folders/ ... drive_link
Hi,
TL;DR: Logistic requests from space are invalid (way too high, like ten-folds too high) and inconsistent (difference in requests for the same item(s) over 2 sets off rocket-silo sets within the same logistics network)
We have a save that we've been working on for a bit (multiplayer, but sometimes this save is loaded in singleplayer too), as everything has grown we're now noticing something odd with logistic requests from space, for a while, this even caused the entire logistics system to stop working (all rockets were loaded with rockets (the ones for the turret, that is) and none of them were firing, even though all but 2 space platforms were at nauvis and were ready to receive there loads).
This issue had to be resolved 'manually' by simply clicking through all 224 main rocket silo's and clicking on 'deliver cargo' for a few cycles, at some point the entire thing started to just work again, it's still unclear why this happened.
However, this is where we found something odd: the logistics network said that was a request for 7.2 million rockets from space (no I unfortunately don't have screenshots of that anymore). The strange thing is, all space ships together would only request a max of 92k (92 thousand) rockets, definitely not 7.2 million.
This behavior held true for other resources as well.
After some more manual "sending rockets up", this sort of resolved itself, but numbers have since been climbing again.
It seems as though the space platforms keep "adding" to the request(s) each cycle or something like that, this is the only explanation I could come up with why the request numbers would be so high.
What's more, we have a set of separate rocket silo's for some more requested parts, I connected a wire to one of those silo's and to my surprise, the logistic requests were NOT the same. The same items were 'there' as being requested, but the number of items being requested was/is significantly lower.
Now, this is problematic for 2 reasons: 1) it makes these numbers unreliable and so you can't really 'act' on them, 2) it can (apparently) grind the entire space logistics system to a complete halt
Here's some screenshots of the logistic requests for both sets of rocket-silo's, note the stark difference in requests for the very same item(s): (and the other set, notice how the request for rocket turrets is there, but the number is WAY lower): Note that both sets of silo's are connected to one and the same logistics network. Also, both request numbers for the rocket turret are incorrect, at most this would be roughly 9000 of them being requested.
Here's a screenshot of the logistics network(s) (there's only one) on the planet:
To us this seems like a bug. If not we'd love to know what exactly we're doing wrong here
Save file and logs can be found here -> https://drive.google.com/drive/folders/ ... drive_link