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Add a way for research bonuses to automatically appear in the circuit network

Posted: Thu Dec 26, 2024 9:06 pm
by Warpspeed
I would like to be able to design my factory to adapt as I research repeatable bonuses. As of right now, I have to manually update the constant combinators wherever those bonuses are used every time a research completes. Having those research bonuses be automatically output either as special signals in the menu, or as a new combinator with a dropdown select list would be a really nice quality of life feature in the endgame.

This would let me:
  • Gradually increase the number of destroyers in my combat logistics request as I gain new levels of robot follower count.
  • Limit the number of construction/logistic robots I need in my network/person as worker speed and carry capacity increases. Improving performance dynamically in the late game.
  • Automatically change the train limit at my direct insertion mining outposts as mining productivity fills up the trains faster and faster.
  • Set target priority dynamically as different turret bonuses are researched.
  • Automatically update logic that relies on knowing the productivity of an item like rocket parts in a rocket silo.

Re: Add a way for research bonuses to automatically appear in the circuit network

Posted: Fri Dec 27, 2024 1:32 am
by dmikalova
Here's a mod that does some of that, may be easy to add the rest of the bonuses

https://mods.factorio.com/mod/utility-c ... rom=search

Re: Add a way for research bonuses to automatically appear in the circuit network

Posted: Fri Dec 27, 2024 6:44 am
by mmmPI
+1 for this , although there is the linked mod, it doesn't show research level for damage upgrade.

Why would anyone want this ? to make platform whose speed is based on the research level !