[2.0.23] Nutrients from spoilage recipe doesn't show "Made in" info in tooltip, but it can't be made everywhere
Posted: Sun Dec 15, 2024 12:56 pm
It can't be made in Assembling machine 1 (which is weird on it's own) - which is a useful thing to know... When I noticed recipe is missing after building assembler I simply assumed that it can only be made in Biochamber and I have to keep nutrients loop running or the whole factory stops with no alternative way to get nutrients unless I'm there to help. Made sense after hearing how hard Gleba is.
Halfway through designing elaborate scheme to minimize this non-existent risk I look at wiki entry and facepalmed. I also checked this information is also in Factoriopedia, so I guess my mistake of not opening it, but I believe it would be nice to have this information in tooltip - like with other recipes. Gleba is difficult on it's own and dummies like me need any help we can get xD
(I bet someone will ask "why even bother building Assembler 1 when you could build better" - I decided to start Gleba with no imports, so price tag did matter to me at that moment)
Halfway through designing elaborate scheme to minimize this non-existent risk I look at wiki entry and facepalmed. I also checked this information is also in Factoriopedia, so I guess my mistake of not opening it, but I believe it would be nice to have this information in tooltip - like with other recipes. Gleba is difficult on it's own and dummies like me need any help we can get xD
(I bet someone will ask "why even bother building Assembler 1 when you could build better" - I decided to start Gleba with no imports, so price tag did matter to me at that moment)