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Spoil time
Posted: Tue Dec 10, 2024 8:18 am
by Samsimo
Good morning everyone:)
I have a iusse on Gleba the spoil time of Jellynut and Yumako fruit, they have a spoil time of 12 mins and not 1h! @.@
This obviously has repercussions on their products which have the time reduced to a few seconds... What can I do?
Re: Spoil time
Posted: Tue Dec 10, 2024 9:00 am
by boskid
Moving out of bug reports to gameplay help.
In the map generator before game started do you remember changing spoiling rate?

- 12-10-2024, 10-00-49.png (9.81 KiB) Viewed 643 times
Re: Spoil time
Posted: Tue Dec 10, 2024 10:07 am
by Samsimo
Realy i don't remember what i do before start the game
Is there a mode to see that configuration now?
Ty for answer me

Re: Spoil time
Posted: Tue Dec 10, 2024 2:50 pm
by Muche
In the Load game window, you can select your saved game; instead of loading it, in the top right corner click Map exchange string, Copy.
Then go to New game, same game mode (most likely Freeplay); in the bottom right corner click Import map exchange string, Paste, Import.
All map settings should be the same as in the saved game, evaluate their values.
Re: Spoil time
Posted: Wed Dec 11, 2024 7:16 am
by Dixi
/c game.player.print( game.difficulty_settings.spoil_time_modifier )
Bigger value = longer spoil time.
Default is 1 or 2. Can be a fractional value less than 1.