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[2.0] Add ability to parameterize request multiplier

Posted: Wed Nov 27, 2024 3:48 pm
by Hares
TL;DR
The game should allow parameterizing request multipliers in requester-like chests & constant combinators.
What?
Currently, we cannot do that. When I blueprint this setup:
(multiplier = 3)
(multiplier = 3)
multiplier-parameterization-settings.png (60.15 KiB) Viewed 422 times
... and try to parameterize it, I cannot edit the number "3" from the above.
(No parameter == 3)
(No parameter == 3)
multiplier-parameterization-parameters.png (239.67 KiB) Viewed 422 times
Even if the multiplier & another parameter have the same default value, they are not collapsed, and the multiplier is always the same, regardless of deployed parameter values.
Why?
Related suggestion: Use logistic group multiplier when auto-configuring a requester chest.
This will make blueprint parameterization more simple & more elegant. This will also make final numbers look much more understandable -- i.e., it's not 500 iron plates, it's 10 iron plates needed for recipe, multiplied by 50.
Why not?
I can see constrains to this feature from "instant".
Without any ability to separate merged values (proposed partially in Please add a button to add a new blueprint parameter variable), the confusion between logical 1, (i.e., == 1), item count 1, and default group multiplier 1 will be bigger than before, and will not be fixed easily by using 10s or 100s.

Possible solutions to the mentioned problem:
  • Never merge requester groups parameters
  • Only allow parameterizing groups with multiple != 0, != 1
See Also

Re: [2.0] Add ability to parameterize request multiplier

Posted: Thu Feb 20, 2025 9:56 pm
by MatHack
I would love to see the option to set the request multiplier via a parameter.

Re: [2.0] Add ability to parameterize request multiplier

Posted: Mon Jul 07, 2025 9:50 pm
by cylarc
I would also love to see this, this would be a great feature.