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[2.0.20] Crash selecting chest with full inventory and bots trying to input into my inventory

Posted: Sat Nov 23, 2024 9:20 pm
by wuggafuzza
since this game is amazing and i love the dev team, here is the log file from my first ever factorio crash. happened when i commanded bots to delete a fulgoran ruin and opened my inventory to immediately place a steel chest, game froze upon clicking on steel chests. didnt check if this is a duplicate.

Code: Select all

 0.000 2024-11-23 20:08:17; Factorio 2.0.20 (build 80511, win64, steam, space-age)
   0.000 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Config path: C:/Users/Nathan/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Nathan/AppData/Roaming/Factorio [35229/953252MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.024 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 10513/32699 MB, page: 14596/37563 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB]
   0.043 Memory info:
   0.043  [0]: Kingston KHX3600C17D4/16GX 16384 MB 2400 MHz 1.2 v
   0.043  [1]: Kingston KHX3600C17D4/16GX 16384 MB 2400 MHz 1.2 v
   0.068 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.408 Video driver: windows
   0.408 Available displays: 1
   0.408  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 {0x05, [0,0], 2560x1440, 32bit, 165Hz}
   0.436 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.617 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070; id: 10de-2786; driver: nvldumdx.dll 32.0.15.5599
   0.617   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.617   [Local Video Memory] Budget: 11243MB, CurrentUsage: 7MB, Reservation: 0/5749MB
   0.617   [Non-Local Vid.Mem.] Budget: 15581MB, CurrentUsage: 0MB, Reservation: 0/7918MB
   0.617   Tiled resources: Tier 2
   0.617   Unified Memory Architecture: No
   0.617   BGR 565 Supported: Yes
   0.617   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.617 Graphics settings preset: very-high
   0.617   Dedicated video memory size 12011 MB
   0.665 Desktop composition is active.
   0.665 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.665                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.690 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.395 SteelSeries GameSense Controller initialized.
   1.428 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   1.428 Info ModManager.cpp:434: FeatureFlag freezing = true
   1.428 Info ModManager.cpp:434: FeatureFlag quality = true
   1.428 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   1.428 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   1.428 Info ModManager.cpp:434: FeatureFlag space-travel = true
   1.428 Info ModManager.cpp:434: FeatureFlag spoiling = true
   1.445 Loading mod core 0.0.0 (data.lua)
   1.562 Loading mod base 2.0.20 (data.lua)
   3.375 Loading mod elevated-rails 2.0.20 (data.lua)
   3.689 Loading mod quality 2.0.20 (data.lua)
   3.916 Loading mod space-age 2.0.20 (data.lua)
   8.431 Loading mod base 2.0.20 (data-updates.lua)
   8.450 Loading mod quality 2.0.20 (data-updates.lua)
   8.476 Loading mod space-age 2.0.20 (data-updates.lua)
   8.590 Checksum for core: 2863993211
   8.591 Checksum of base: 3548713318
   8.591 Checksum of elevated-rails: 2929976872
   8.591 Checksum of quality: 3484764141
   8.591 Checksum of space-age: 1973748825
   8.964 Prototype list checksum: 3872509593
   9.011 Loading sounds...
  19.515 Info PlayerData.cpp:68: Local player-data.json unavailable
  19.515 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732380506
  19.857 Initial atlas bitmap size is 16384
  19.873 Created an atlas bitmap (size 16384x16380) [none]
  19.891 Created an atlas bitmap (size 16384x16384) [none]
  19.918 Created an atlas bitmap (size 16384x16384) [none]
  19.919 Created an atlas bitmap (size 16384x15420) [none]
  19.920 Created an atlas bitmap (size 16384x8392) [decal]
  19.924 Created an atlas bitmap (size 16384x16384) [low-object]
  19.925 Created an atlas bitmap (size 4096x960) [low-object]
  19.925 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  19.926 Created an atlas bitmap (size 16384x5596) [none]
  19.926 Created an atlas bitmap (size 1676x79) [not-compressed]
  19.926 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  19.933 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  19.933 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  19.933 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  19.933 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  19.933 Created an atlas bitmap (size 8192x2576) [mipmap]
  19.934 Created an atlas bitmap (size 2048x1520) [mipmap]
  19.934 Created an atlas bitmap (size 4096x3152) [mipmap]
  19.934 Created an atlas bitmap (size 4096x3152) [mipmap]
  19.934 Created an atlas bitmap (size 4096x3152) [mipmap]
  19.935 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  19.936 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  19.957 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  19.962 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  19.963 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  19.963 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  19.963 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  19.963 Loading 3D bitmaps.
  19.981 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  19.995 Parallel sprite loader initialized (threads: 15, bitmaps: 8228)
  38.167 Sprites loaded
  38.221 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  38.232 Generated mipmaps (4) for atlas [6] of size 4096x960   
  38.242 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  38.264 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  38.275 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  38.286 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  38.297 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  38.340 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  38.351 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  38.361 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  38.390 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  38.401 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  38.412 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  38.423 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  38.447 Custom mipmaps uploaded (3203)
  38.455 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
  38.780 Factorio initialised
  38.780 Discord overlay detected (DiscordHook64.dll)
  38.783 Steam Storage Quota: 15091/23841
 123.613 Loading map C:\Users\Nathan\AppData\Roaming\Factorio\saves\sa_gigafac_10_2024_0206.zip: 34385614 bytes.
 123.667 Loading level.dat: 90636937 bytes.
 123.672 Info Scenario.cpp:178: Map version 2.0.20-3
 124.810 Loading blueprint storage: Local timestamp 1732380502, Cloud timestamp 1732380502
 124.824 Loading script.dat: 1222 bytes.
 124.827 Checksum for script __level__/control.lua: 1487321736
 403.524 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
 403.986 Info AppManagerStates.cpp:2095: Saving finished
1004.009 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
1004.492 Info AppManagerStates.cpp:2095: Saving finished
1011.752 Info AppManagerStates.cpp:2095: Saving finished
1015.193 Info AppManagerStates.cpp:2095: Saving finished
1062.959 Info AppManager.cpp:310: Saving to _autosave-platform-7s-first-trip-to-fulgora (blocking).
1063.432 Info AppManagerStates.cpp:2095: Saving finished
1080.327 Info AppManagerStates.cpp:1419: Deleting active scenario.
1080.583 Loading map C:\Users\Nathan\AppData\Roaming\Factorio\saves\_autosave-platform-7s-first-trip-to-fulgora.zip: 34331867 bytes.
1080.622 Loading level.dat: 90555313 bytes.
1080.626 Info Scenario.cpp:178: Map version 2.0.20-3
1081.829 Loading blueprint storage: Local timestamp 1732380502, Cloud timestamp 1732380502
1081.843 Loading script.dat: 1222 bytes.
1081.847 Checksum for script __level__/control.lua: 1487321736
1086.752 Info AppManagerStates.cpp:1419: Deleting active scenario.
1086.998 Loading map C:\Users\Nathan\AppData\Roaming\Factorio\saves\sa_gigafac_10_2024_0208.zip: 34446561 bytes.
1087.044 Loading level.dat: 90544010 bytes.
1087.048 Info Scenario.cpp:178: Map version 2.0.20-3
1088.210 Loading blueprint storage: Local timestamp 1732380502, Cloud timestamp 1732380502
1088.225 Loading script.dat: 1222 bytes.
1088.228 Checksum for script __level__/control.lua: 1487321736
1160.042 Info AppManager.cpp:310: Saving to _autosave-platform-7s-first-trip-to-fulgora (blocking).
1160.513 Info AppManagerStates.cpp:2095: Saving finished
1692.141 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1692.623 Info AppManagerStates.cpp:2095: Saving finished
2302.441 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
2302.925 Info AppManagerStates.cpp:2095: Saving finished
2902.925 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
2903.407 Info AppManagerStates.cpp:2095: Saving finished
7558.692 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
7559.169 Info AppManagerStates.cpp:2095: Saving finished
7631.524 Time travel logging:
1080.327 Scenario is being deleted
1086.752 Scenario is being deleted
7631.524 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff725c6faed
ModuleBase: 0x00007ff725220000, ImageSize: 02837000, RelativeAddress: 00a4faed
7631.524 Error CrashHandler.cpp:509: Access Violation: Read at address 0000019B5A0E8FF4
7631.524 Error CrashHandler.cpp:523: Exception Context:
rax=0000019b5a0e8ff0, rbx=0000019b5a0e9c08, rcx=000000000000019b,
rdx=0000000000000000, rsi=0000000000000030, rdi=0000000000000001,
rip=00007ff725c6faed, rsp=0000006eae07c460, rbp=0000000000000008,
 r8=0000000000000001,  r9=0000000000000032, r10=0000019b5a0e9c08,
r11=0000000000000078, r12=0000000000000001, r13=0000019b6f1e1420,
r14=0000019b69d2df80, r15=0000000000000000
7631.524 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff725220000 - 0x00007ff727a57000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A5D13E37)
00007FF9A5D13E37 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A81B5818)
00007FF9A81B5818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A819CE46)
00007FF9A819CE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A81B28BF)
00007FF9A81B28BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A8162554)
00007FF9A8162554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A81B13CE)
00007FF9A81B13CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Item\Inventory.cpp(780): Inventory::canInsertCount
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Logistics\LogisticCell.cpp(395): LogisticCell::canStation
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Logistics\LogisticCellSearchLogic.cpp(96): LogisticCellSearchLogic::findCellGlobally<std::vector<LogisticCell *,std::allocator<LogisticCell *> > >
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Logistics\LogisticCellSearchLogic.cpp(33): LogisticCellSearchLogic::findCell
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\RobotWithLogisticInterface.cpp(238): RobotWithLogisticInterface::lookForStationing
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\RobotWithLogisticInterface.cpp(1271): RobotWithLogisticInterface::handleChargingAndStationing
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\ConstructionRobot.cpp(297): ConstructionRobot::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(2384): Map::performPlannedEntityUpdates
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1278): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A70B7374)
00007FF9A70B7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9A815CC91)
00007FF9A815CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
7633.524 Error CrashHandler.cpp:190: Map tick at moment of crash: 33016342
7633.578 Info CrashHandler.cpp:318: Executable CRC: 1438233420
7633.578 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
7646.803 Uploading log file
7646.823 Error CrashHandler.cpp:270: Heap validation: success.
7646.824 Creating crash dump.
7647.037 CrashDump success

Re: [2.0.20] Crash selecting chest with full inventory and bots trying to input into my inventory

Posted: Sat Nov 23, 2024 11:08 pm
by Loewchen