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[2.0.15] Logistic network ends abruptly despite roboports being present
Posted: Wed Nov 13, 2024 12:44 pm
by A_Wet_Duck
As can be seen in the attachment, despite nearby roboports (which do cover the built one), the built one shows the network as 0/0 on both counts, despite thousands of bots being available. It's as if the logistic network had a size limit, but if it does, I am not aware of it

- factorio_2024-11-13_13-32-19.jpg (953.57 KiB) Viewed 565 times
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Posted: Wed Nov 13, 2024 3:27 pm
by Illiander42
Double-check that the logistics areas touch? (The yellow squares)
The construction area is a bit bigger than needed to connect intuitively.
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Posted: Wed Nov 13, 2024 10:34 pm
by A_Wet_Duck
you can see in the image that the edge of the buggy roboport overlaps with the next built roboport, which is working as intended
as a side note, reloading the game appears to have fixed the bug
edit: Besides, regardless of logistic areas touching, the bug affects both types of bots. you can see on the left a bunch of rails marked that weren't getting taken care of
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Posted: Wed Nov 13, 2024 10:43 pm
by MechBFP
A_Wet_Duck wrote: Wed Nov 13, 2024 10:34 pm
you can see in the image that the edge of the buggy roboport overlaps with the next built roboport, which is working as intended
as a side note, reloading the game appears to have fixed the bug
edit: Besides, regardless of logistic areas touching, the bug affects both types of bots. you can see on the left a bunch of rails marked that weren't getting taken care of
The orange areas have to touch for construction bots to transfer between roboports, not just the green.
The ghost roboport being built in the screenshot above fixed your problem instead.
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Posted: Thu Nov 14, 2024 12:56 am
by Rseding91
Thanks for the report. Please post a save file showing this issue.