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[2.0.14] Target condition interrupts are not set correctly.

Posted: Sun Nov 03, 2024 7:56 pm
by Muchaszewski
When using circuit interrupts on a train i got an assumption that ALL wildcard input will be converted into condition that started the interrupt.

For example:
The circuit has "Iron Ore" and "Send to Train" is enabled.

Then we create an interrupt based on circuit condition
IF Circuit "Iron Ore" > 0

THEN TARGET
"CircuitWildcard"Picukp
UNTIL Full Cargo Inventory
11-03-2024, 20-51-35.png
11-03-2024, 20-51-35.png (69 KiB) Viewed 252 times
This works until we try to do something more with it. Eg: We want to check if the Station is Full or not, this requires us to provide a station target in both "conditions" section and "targets" stations Eg:
11-03-2024, 20-54-02.png
11-03-2024, 20-54-02.png (102.43 KiB) Viewed 252 times
(I cannot check both correctly at the moment)
I am 100% sure that Target's station is not set correctly here. For Conditions, I am not so sure do not have easy way to check right now.
11-03-2024, 20-55-10.png
11-03-2024, 20-55-10.png (74.81 KiB) Viewed 252 times
My expectation is that ALL condition wildcards will be replaced with the requested wildcard match, not just the top ones.

[Save file attached, requires Creative mod but in vanilla I have the same experience]

Re: [2.0.14] Target condition interrupts are not set correctly.

Posted: Tue Nov 26, 2024 8:05 pm
by Klonan
Thanks for the report, I didn't spot this earlier, but it was fixed with this report:
122519